STYLEGALLERY / STUDIESCODE + CURIOSITY / 05INDEPENDENT EXAMPLE

05 / Persistent terrain scene

Contour, light, altitude.

Scroll through a generated landscape while one renderer changes its camera, contour interval and snow threshold. The terrain belongs to this study, not a geographic survey.

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CHAPTER 01

Read the land.

Elevation becomes contour bands. This terrain is generated from a local mathematical surface, not a real route.

GENERATED SURFACE
NO GEOGRAPHIC CLAIM
CHAPTER 1 / READING VIEW

Read the land.

Elevation becomes contour bands. This terrain is generated from a local mathematical surface, not a real route.

CHAPTER 2 / READING VIEW

Follow the light.

A single renderer stays alive while camera angle, hillshade and chapter text change with scroll progress.

CHAPTER 3 / READING VIEW

Meet the snow line.

Altitude selects the snow treatment. Change the threshold and compare the same terrain under a new reading.

What this study teaches

One persistent Canvas 2D surface projects an independently generated elevation grid. Elevation bands, approximate surface hillshade and a snow threshold are derived during drawing. Document progress selects camera and chapter state; the renderer is never remounted. This isolates terrain presentation and lifecycle principles without an actual DEM, glTF or Webflow integration.

Independent implementation informed by “Building Ridgeline: Engineering a Real-Time 3D Experience in Webflow”, Filip Zrnzevic, Codrops. This is newly authored code and artwork, not a recovered original project. Original generated terrain replaces the hiking route and DEM. The study uses a software-projected surface, not the publisher’s shader assets or Webflow/React project.