[
  {
    "id": "codrops-caa66642d63f-article-0",
    "source": "design-engineering/state-management/patterns/derived-state.md",
    "anchor": "state-model-and-ownership",
    "sourceSha256": "22192b2fbab970a71ec0237221dc2d35c578e59723bc0032c2347f8ef595cd6c",
    "title": "19 / SVG pose & frame timing · pickHeldFrame",
    "principle": "Frame identity is calculated from playhead and hold durations; it is not a callback history.",
    "application": "An original seed character uses grouped SVG pivots, a clipped ground plane, a continuous pose evaluator and a discrete variable-hold frame selector. The flag inherits the hand transform. This binding describes the authored study and does not verify the original project.",
    "code": [
      {
        "file": "vendor/codrops-article-studies/records/codrops-caa66642d63f/script.js",
        "symbol": "pickHeldFrame",
        "explanation": "The named local function implements this mechanism in the downloadable standalone page; its source hash is listed in codeFiles."
      }
    ],
    "checks": [
      {
        "id": "codrops-caa66642d63f-pickHeldFrame",
        "action": "Switch hold profiles and scrub forward and backward to the same percentages.",
        "expected": "Each percentage selects the same frame in both directions, while unequal holds change how long each frame owns."
      }
    ],
    "runtime_verified": false
  },
  {
    "id": "codrops-caa66642d63f-article-1",
    "source": "motion/accessible-motion.md",
    "anchor": "classify-before-replacing",
    "sourceSha256": "db0ad692d5bb3103a3cbe13ec08dbe5cf12552aed7ecf2c93b1d7cc0b8a34b8b",
    "title": "19 / SVG pose & frame timing · stepPip",
    "principle": "Discrete previous/next controls inspect poses without continuous animation; current action and frame remain visible.",
    "application": "An original seed character uses grouped SVG pivots, a clipped ground plane, a continuous pose evaluator and a discrete variable-hold frame selector. The flag inherits the hand transform. This binding describes the authored study and does not verify the original project.",
    "code": [
      {
        "file": "vendor/codrops-article-studies/records/codrops-caa66642d63f/script.js",
        "symbol": "stepPip",
        "explanation": "The named local function implements this mechanism in the downloadable standalone page; its source hash is listed in codeFiles."
      }
    ],
    "checks": [
      {
        "id": "codrops-caa66642d63f-stepPip",
        "action": "Enable Static view, select Wave, then activate Next frame repeatedly.",
        "expected": "The pose and frame readout update immediately and the flag remains attached to the hand."
      }
    ],
    "runtime_verified": false
  },
  {
    "id": "codrops-caa66642d63f-article-2",
    "source": "motion/accessible-motion.md",
    "anchor": "preference-changes-during-work",
    "sourceSha256": "db0ad692d5bb3103a3cbe13ec08dbe5cf12552aed7ecf2c93b1d7cc0b8a34b8b",
    "title": "19 / SVG pose & frame timing · applyMotionPreference",
    "principle": "One effective preference owns CSS and script playback. The initial view is stationary, and manual controls retain the study values.",
    "application": "An original seed character uses grouped SVG pivots, a clipped ground plane, a continuous pose evaluator and a discrete variable-hold frame selector. The flag inherits the hand transform. This binding describes the authored study and does not verify the original project.",
    "code": [
      {
        "file": "vendor/codrops-article-studies/records/codrops-caa66642d63f/script.js",
        "symbol": "applyMotionPreference",
        "explanation": "The named local function implements this mechanism in the downloadable standalone page; its source hash is listed in codeFiles."
      }
    ],
    "checks": [
      {
        "id": "codrops-caa66642d63f-applyMotionPreference",
        "action": "Enable Static view during playback, then adjust the visible native controls.",
        "expected": "Playback stops, its button is disabled while the preference applies, and the current values remain inspectable without continuous motion."
      }
    ],
    "runtime_verified": false
  }
]
