01 / Text & particle timing
A little order. A lot of motion.
Split a heading, change the launch order, and slow the same timeline to a gentle stop. Every colored particle comes from a small repeating palette.
What this study teaches
A local timeline assigns independent character offsets, cyclic colors and directions, seeded repeat-refresh particles, and a smoothed playback rate. Line and character clipping can be compared without a text-animation library.
Independent implementation informed by “7 Must-Know GSAP Animation Tips for Creative Developers”, Carl Schooff, Codrops. This is newly authored code and artwork, not a recovered original project. Several printed snippets contain smart quotes or incomplete syntax; treat them as explanations and write/test the implementation independently. No claim that the entire author Pen collection was recovered.