import { ShaderMaterial } from "three"; export class CardMaterial extends ShaderMaterial { onBeforeCompile(shader) { shader.vertexShader = this.#_rewriteVertexShader(shader.vertexShader); shader.fragmentShader = this.#_rewriteFragmentShader(shader.fragmentShader); } #_rewriteVertexShader(vS) { return vS; } #_rewriteFragmentShader(fS) { return fS; } }