export function mix( x, y, a ) { return x * ( 1 - a ) + y * a; } export function remap( x, oMin, oMax, nMin, nMax ) { return mix( nMin, nMax, ( x - oMin ) / ( oMax - oMin ) ); } export function simplexNoise4d( x, y, z, w ) { return simplex.noise4d( x, y, z, w ); }