import { useSyncExternalStore } from 'react'; import { createDriftpane } from '@niccolofanton/driftpane'; import { Pane } from 'tweakpane'; /** * The demo's control panel: one Tweakpane, built once at boot. * * Everything the panel can change lives in the single mutable object below, and * Tweakpane binds straight into it - no schema layer, no registry, no React * ownership. That is the whole design, and it is possible because of what the * controls actually drive: almost all of them end up in * `DataMoshManager.updateSettings`, which is imperative and runs inside the * render loop. Routing them through component state only ever added a commit * between a slider and the frame it was meant to change. * * The two that genuinely need React - one mounts the perf overlay, one is a * prop - read through `useControl`, which subscribes to the same notification. * * Defaults are hand-tuned against what the effect looks like on screen, so they * are kept together here rather than scattered across the call sites. */ export const controls = { // --- 🎞️ Datamosh --------------------------------------------------------- effectEnabled: true, /** * Holds the trigger down without anything being held down. The effect is a * gesture - press, mosh, release, recover - and there is otherwise no way to * sit inside one long enough to look at it, move a slider, or read the debug * buffers while it is running. */ latch: false, sceneCut: true, motionSource: 'velocity' as 'velocity' | 'camera', motionGain: 1.5, parallax: 1, fadeDuration: 370, /** * In milliseconds rather than in frames: the pumping this produces is a * rhythm, and a rhythm should not speed up on a 120 Hz screen. It also keeps * the unit consistent with the other two time controls of the panel. */ keyframeInterval: 0, // --- 🧱 Macroblocks ------------------------------------------------------- blockSize: 8, /** * A plain off switch for the block grid. Turning it off is not "less * datamosh": it is the continuous per-pixel warp, which is what an optical * flow based emulation looks like - liquid rather than tiled. */ macroblocks: true, blockiness: 1, /** * Codecs do not store motion vectors at pixel resolution. Half pel is what * MPEG-4 Part 2 uses, and MPEG-4 Part 2 in AVI is the container/codec pair * the classic look comes from. */ mvPrecision: 2, /** * Zero by default: above it, blocks below the threshold are not coded at all * and freeze for good, which reads as untouched holes punched in the moshed * picture rather than as ghosting. */ skipThreshold: 0, /** How likely any one cell is to lose its vector. */ frozenBlocks: 1, /** * How many independent grids of regions are laid over each other, each one * finer than the last. Density says how likely a cell is to drop out; this * says how many populations of cells there are to drop out at all, which is * the other half of "how much of the frame is lost" and the one that changes * the size mix rather than just the count. */ lostLayers: 4, lostLife: 50, lostScale: 2.65, lostAspect: 0.75, lostVariance: 1, mismatch: 0, // --- 🩸 Residual ---------------------------------------------------------- /** * Carried at ten times its real value and divided at the mapping. The useful * range sits almost entirely under 0.05, where a slider stepping in * hundredths has three or four positions in total; scaling the control lets * it resolve down to 0.001 without giving the shader a different meaning. */ residualGain: 4, residualQuant: 14, // --- 🔬 Pipeline ---------------------------------------------------------- resolutionScale: 1, antialias: true, debugFrames: false, debugMotion: false, debugScale: 8, // --- ⚡ Diagnostics ------------------------------------------------------- showPerf: false, autoRotate: false, }; export type Controls = typeof controls; // --- Notification ------------------------------------------------------------ const listeners = new Set<() => void>(); /** Fires after any control changes. The values are read off `controls`. */ export const subscribeControls = (listener: () => void): (() => void) => { listeners.add(listener); return () => { listeners.delete(listener); }; }; /** Notifies every subscriber. Copied first, so unsubscribing mid-loop is safe. */ const notify = (): void => { for (const listener of [...listeners]) listener(); }; /** * A single control as React state, for the two that have to be: `showPerf` * mounts a component, `autoRotate` is a prop. Everything else is read * imperatively and never causes a render. * * The selector must return a primitive - `useSyncExternalStore` compares * snapshots by identity, and `controls` is mutated in place rather than * replaced, so returning the object itself would never register as a change. */ export const useControl = ( select: (values: Controls) => T, ): T => useSyncExternalStore(subscribeControls, () => select(controls)); // --- The pane ---------------------------------------------------------------- /** * Builds the panel. Called once from `main.tsx`, before React mounts. * * Folder order is the order these calls are written in, and the diagnostics * start collapsed: the effect's own controls are what the demo is about. */ export const createControlPane = (): (() => void) => { const pane = new Pane({ title: 'Data Mosh' }); const mosh = pane.addFolder({ title: '🎞️ Datamosh' }); mosh.addBinding(controls, 'effectEnabled', { label: 'Enabled' }); mosh.addBinding(controls, 'latch', { label: 'Hold Trigger' }); mosh.addBinding(controls, 'sceneCut', { label: 'Cut On Trigger' }); mosh.addBinding(controls, 'motionSource', { label: 'Motion Source', options: { 'Velocity Buffer': 'velocity', 'Camera Only': 'camera' }, }); mosh.addBinding(controls, 'motionGain', { label: 'Motion Gain', min: 0, max: 30, step: 0.5 }); mosh.addBinding(controls, 'parallax', { label: 'Parallax (Background)', min: 0, max: 4, step: 0.05 }); mosh.addBinding(controls, 'fadeDuration', { label: 'Recovery (ms)', min: 1, max: 2000, step: 1 }); mosh.addBinding(controls, 'keyframeInterval', { label: 'Keyframe Every (ms)', min: 0, max: 3000, step: 10 }); const blocks = pane.addFolder({ title: '🧱 Macroblocks' }); blocks.addBinding(controls, 'blockSize', { label: 'Macroblock (px)', min: 4, max: 64, step: 1 }); blocks.addBinding(controls, 'macroblocks', { label: 'Macroblocks' }); blocks.addBinding(controls, 'blockiness', { label: 'Block Quantise', min: 0, max: 1, step: 0.01 }); blocks.addBinding(controls, 'mvPrecision', { label: 'Vector Precision', options: { 'Full pel': 1, 'Half pel (MPEG-4)': 2, 'Quarter pel (H.264)': 4 }, }); blocks.addBinding(controls, 'skipThreshold', { label: 'Skip Below (px)', min: 0, max: 8, step: 0.05 }); blocks.addBinding(controls, 'frozenBlocks', { label: 'Lost: Density', min: 0, max: 1, step: 0.01 }); blocks.addBinding(controls, 'lostLayers', { label: 'Lost: Layers', min: 1, max: 4, step: 1 }); // Eight seconds at the top end: long enough that a region can outlive a whole // gesture, which is what a vector lost for good looks like rather than one // that blinks. blocks.addBinding(controls, 'lostLife', { label: 'Lost: Refresh (ms)', min: 40, max: 8000, step: 5 }); blocks.addBinding(controls, 'lostScale', { label: 'Lost: Size', min: 0.2, max: 8, step: 0.05 }); blocks.addBinding(controls, 'lostAspect', { label: 'Lost: Aspect', min: 0.2, max: 5, step: 0.05 }); blocks.addBinding(controls, 'lostVariance', { label: 'Lost: Variance', min: 0, max: 1, step: 0.05 }); blocks.addBinding(controls, 'mismatch', { label: 'MC Mismatch', min: 0, max: 0.5, step: 0.01 }); const residual = pane.addFolder({ title: '🩸 Residual' }); residual.addBinding(controls, 'residualGain', { label: 'Residual Gain (x10)', min: 0, max: 30, step: 0.01 }); residual.addBinding(controls, 'residualQuant', { label: 'Quantiser Steps', min: 2, max: 64, step: 1 }); const pipeline = pane.addFolder({ title: '🔬 Pipeline', expanded: false }); pipeline.addBinding(controls, 'resolutionScale', { label: 'History/velocity texture scale', min: 0.2, max: 1, step: 0.05 }); pipeline.addBinding(controls, 'antialias', { label: 'Antialias (FXAA)' }); pipeline.addBinding(controls, 'debugFrames', { label: 'Show Frame Buffers' }); pipeline.addBinding(controls, 'debugMotion', { label: 'Show Motion Vectors' }); pipeline.addBinding(controls, 'debugScale', { label: 'Vector Scale (px)', min: 1, max: 40, step: 0.5 }); const diagnostics = pane.addFolder({ title: '⚡ Diagnostics', expanded: false }); diagnostics.addBinding(controls, 'showPerf', { label: 'Show Performance' }); diagnostics.addBinding(controls, 'autoRotate', { label: 'Auto Rotate Camera' }); // One listener on the root: Tweakpane bubbles every binding's change up to // the pane, and it has already written the new value into `controls` by the // time this runs. pane.on('change', notify); // Persistence, dragging and presets, added once the pane is fully built. // A restore goes through Tweakpane's `importState()`, which re-fires the // binding `change` handlers for every value that actually differs; that // bubbles to the root listener above, so `notify` runs on its own and // Driftpane refreshes the widgets. No re-apply pass is needed here. createDriftpane(pane, { storageNamespace: 'datamosh-fullproject', width: 300 }); return () => pane.dispose(); }; // When this module is replaced, the pane it built is orphaned on screen. import.meta.hot?.dispose(() => { document.querySelector('.tp-dfwv')?.remove(); });