// The sample points the atlas baker measures with, mirrored by the cell shader. /** Six sample points per cell, as fractions, y down. Matching on layout rather than on average * brightness is what lands an edge on a slash instead of a block. The right column rides higher * than the left so a diagonal reads as a diagonal, not as two stacked dots. * * Hard-coded again as `INNER` in `shaders/cell.frag.glsl`. The two have to agree. */ export const INNER_SAMPLES = [ [0.28, 0.26], [0.72, 0.14], [0.28, 0.56], [0.72, 0.44], [0.28, 0.86], [0.72, 0.74], ];