import { ShaderMaterial } from 'three'; import baseVertex from './base.vert?raw'; import baseFragment from './base.frag?raw'; export default class PlanesMaterial extends ShaderMaterial { constructor(texture) { super({ vertexShader: baseVertex, fragmentShader: baseFragment, uniforms: { uTexture: { value: texture }, uBlurAmount: { value: 0.0 }, }, }); } }