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Creating an Immersive 3D Weather Visualization with React Three Fiber

섹션 · MIT

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Creating an Immersive 3D Weather Visualization with React Three Fiber 정적 미리보기

갤러리 안에서는 화면을 벗어나거나 움직임을 멈추면 예제도 닫힙니다. 다시 재생할 때는 처음부터 시작해요.

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api/weather.js
파일 저장

// Simple in-memory cache that works locally and on Vercel
const cache = new Map();
const rateLimitMap = new Map();

// Cache duration: 10 minutes
const CACHE_DURATION = 10 * 60 * 1000; // 10 minutes in milliseconds
const RATE_LIMIT_WINDOW = 60 * 60 * 1000; // 1 hour in milliseconds
// For testing: temporarily set to 2 requests to test rate limiting quickly
// Change back to 20 for production
const MAX_REQUESTS_PER_HOUR = 15;

// Helper function to get client IP
function getClientIP(req) {
  return req.headers['x-forwarded-for'] || 
         req.headers['x-real-ip'] || 
         req.connection?.remoteAddress || 
         req.socket?.remoteAddress ||
         '127.0.0.1';
}

// Rate limiting function
function isRateLimited(ip) {
  const now = Date.now();
  const userRequests = rateLimitMap.get(ip) || [];
  
  // Remove old requests outside the window
  const validRequests = userRequests.filter(timestamp => now - timestamp < RATE_LIMIT_WINDOW);
  
  if (validRequests.length >= MAX_REQUESTS_PER_HOUR) {
    return true;
  }
  
  // Add current request
  validRequests.push(now);
  rateLimitMap.set(ip, validRequests);
  
  return false;
}

export default async function handler(req, res) {
  // Enable CORS
  res.setHeader('Access-Control-Allow-Origin', '*');
  res.setHeader('Access-Control-Allow-Methods', 'GET, OPTIONS');
  res.setHeader('Access-Control-Allow-Headers', 'Content-Type');
  
  if (req.method === 'OPTIONS') {
    res.status(200).end();
    return;
  }
  
  if (req.method !== 'GET') {
    return res.status(405).json({ error: 'Method not allowed' });
  }
  
  const { location } = req.query;
  
  if (!location) {
    return res.status(400).json({ error: 'Location parameter is required' });
  }
  
  // Rate limiting with fallback data
  const clientIP = getClientIP(req);
  if (isRateLimited(clientIP)) {
    console.log(`Rate limit exceeded for IP: ${clientIP}, serving demo data`);
    
    // Return realistic dummy weather data
    const demoWeatherData = {
      location: {
        name: "Demo City",
        region: "Demo State",
        country: "Demo Country", 
        lat: 40.7128,
        lon: -74.0060,
        tz_id: "America/New_York",
        localtime_epoch: Math.floor(Date.now() / 1000),
        localtime: new Date().toISOString().slice(0, -5) // Remove Z and milliseconds
      },
      current: {
        last_updated_epoch: Math.floor(Date.now() / 1000),
        last_updated: new Date().toISOString().slice(0, -5),
        temp_c: 22,
        temp_f: 72,
        is_day: new Date().getHours() >= 6 && new Date().getHours() <= 18 ? 1 : 0,
        condition: {
          text: "Partly cloudy",
          icon: "//cdn.weatherapi.com/weather/64x64/day/116.png",
          code: 1003
        },
        wind_mph: 8.5,
        wind_kph: 13.7,
        wind_degree: 230,
        wind_dir: "SW",
        pressure_mb: 1013.0,
        pressure_in: 29.91,
        precip_mm: 0.0,
        precip_in: 0.0,
        humidity: 65,
        cloud: 40,
        feelslike_c: 24,
        feelslike_f: 75,
        vis_km: 16.0,
        vis_miles: 10.0,
        uv: 5.0,
        gust_mph: 12.1,
        gust_kph: 19.4
      },
      forecast: {
        forecastday: [
          {
            date: new Date().toISOString().split('T')[0],
            date_epoch: Math.floor(Date.now() / 1000),
            day: {
              maxtemp_c: 26,
              maxtemp_f: 79,
              mintemp_c: 18,
              mintemp_f: 64,
              avgtemp_c: 22,
              avgtemp_f: 72,
              maxwind_mph: 12.1,
              maxwind_kph: 19.4,
              totalprecip_mm: 0.0,
              totalprecip_in: 0.0,
              totalsnow_cm: 0.0,
              avgvis_km: 16.0,
              avgvis_miles: 10.0,
              avghumidity: 65,
              daily_will_it_rain: 0,
              daily_chance_of_rain: 10,
              daily_will_it_snow: 0,
              daily_chance_of_snow: 0,
              condition: {
                text: "Partly cloudy",
                icon: "//cdn.weatherapi.com/weather/64x64/day/116.png",
                code: 1003
              },
              uv: 5.0
            }
          },
          // Tomorrow
          {
            date: new Date(Date.now() + 24 * 60 * 60 * 1000).toISOString().split('T')[0],
            date_epoch: Math.floor(Date.now() / 1000) + 86400,
            day: {
              maxtemp_c: 24,
              maxtemp_f: 75,
              mintemp_c: 16,
              mintemp_f: 61,
              avgtemp_c: 20,
              avgtemp_f: 68,
              maxwind_mph: 10.5,
              maxwind_kph: 16.9,
              totalprecip_mm: 2.1,
              totalprecip_in: 0.08,
              totalsnow_cm: 0.0,
              avgvis_km: 12.0,
              avgvis_miles: 7.0,
              avghumidity: 72,
              daily_will_it_rain: 1,
              daily_chance_of_rain: 80,
              daily_will_it_snow: 0,
              daily_chance_of_snow: 0,
              condition: {
                text: "Light rain",
                icon: "//cdn.weatherapi.com/weather/64x64/day/296.png",
                code: 1183
              },
              uv: 3.0
            }
          },
          // Day after tomorrow
          {
            date: new Date(Date.now() + 48 * 60 * 60 * 1000).toISOString().split('T')[0],
            date_epoch: Math.floor(Date.now() / 1000) + 172800,
            day: {
              maxtemp_c: 28,
              maxtemp_f: 82,
              mintemp_c: 20,
              mintemp_f: 68,
              avgtemp_c: 24,
              avgtemp_f: 75,
              maxwind_mph: 15.2,
              maxwind_kph: 24.4,
              totalprecip_mm: 0.0,
              totalprecip_in: 0.0,
              totalsnow_cm: 0.0,
              avgvis_km: 16.0,
              avgvis_miles: 10.0,
              avghumidity: 58,
              daily_will_it_rain: 0,
              daily_chance_of_rain: 5,
              daily_will_it_snow: 0,
              daily_chance_of_snow: 0,
              condition: {
                text: "Sunny",
                icon: "//cdn.weatherapi.com/weather/64x64/day/113.png",
                code: 1000
              },
              uv: 7.0
            }
          }
        ]
      },
      rateLimited: true, // Flag to indicate this is demo data
      cached: false
    };
    
    return res.json(demoWeatherData);
  }
  
  // Check cache first
  const cacheKey = `weather:${location.toLowerCase()}`;
  const cachedData = cache.get(cacheKey);
  
  if (cachedData && Date.now() - cachedData.timestamp < CACHE_DURATION) {
    console.log(`Cache hit for location: ${location}`);
    return res.json({
      ...cachedData.data,
      cached: true,
      cacheAge: Math.round((Date.now() - cachedData.timestamp) / 1000)
    });
  }
  
  // Make API call to WeatherAPI
  const API_KEY = process.env.REACT_APP_WEATHER_API_KEY || process.env.WEATHER_API_KEY;
  
  if (!API_KEY) {
    console.error('Weather API key not found');
    return res.status(500).json({ error: 'Server configuration error' });
  }
  
  try {
    const weatherResponse = await fetch(
      `https://api.weatherapi.com/v1/forecast.json?key=${API_KEY}&q=${encodeURIComponent(location)}&days=3&aqi=no&alerts=no&tz=${Intl.DateTimeFormat().resolvedOptions().timeZone}`
    );
    
    if (!weatherResponse.ok) {
      const errorData = await weatherResponse.json().catch(() => ({}));
      return res.status(weatherResponse.status).json({ 
        error: errorData.error?.message || 'Weather API error',
        code: errorData.error?.code
      });
    }
    
    const weatherData = await weatherResponse.json();
    
    // Cache the response
    cache.set(cacheKey, {
      data: weatherData,
      timestamp: Date.now()
    });
    
    console.log(`API call made for location: ${location}, cached for ${CACHE_DURATION / 1000 / 60} minutes`);
    
    // Clean up old cache entries (simple cleanup)
    if (cache.size > 100) {
      const oldestKey = cache.keys().next().value;
      cache.delete(oldestKey);
    }
    
    res.json({
      ...weatherData,
      cached: false
    });
    
  } catch (error) {
    console.error('Weather API error:', error);
    res.status(500).json({ error: 'Failed to fetch weather data' });
  }
}
postcss.config.js
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module.exports = {
  plugins: {
    tailwindcss: {},
    autoprefixer: {},
  },
}
함께 쓰는 파일 32개 보기
public/index.html
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<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
    <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
    <meta name="theme-color" content="#000000" />
    <meta
      name="description"
      content="Web site created using create-react-app"
    />
    <link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
    <link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
    <title>3D Weather</title>
  </head>
  <body>
    <noscript>You need to enable JavaScript to run this app.</noscript>
    <div id="root"></div>
  </body>
</html>
src/App.css
파일 저장

@tailwind base;
@tailwind components;
@tailwind utilities;

@import url('https://fonts.googleapis.com/css2?family=Inter:wght@100;200;300;400;500;600;700&display=swap');

* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

body {
  font-family: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
    'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
    sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  margin: 0;
  padding: 0;
  min-height: 100vh;
  min-height: 100dvh; /* Dynamic viewport height for mobile */
  overflow: hidden;
}

/* Mobile viewport fixes */
html {
  height: 100%;
  height: 100dvh; /* Dynamic viewport height for mobile */
}

#root {
  height: 100%;
  height: 100dvh; /* Dynamic viewport height for mobile */
}

/* Custom animations and utilities for weather app */
@layer utilities {
  .animate-fade-in {
    animation: fadeIn 0.5s ease-in-out;
  }
  
  .animate-slide-up {
    animation: slideUp 0.3s ease-out;
  }
  
  .animate-bounce-gentle {
    animation: bounceGentle 2s infinite;
  }
}

/* Smooth scrolling for any scrollable content */
* {
  scroll-behavior: smooth;
}

/* Custom scrollbar styling */
::-webkit-scrollbar {
  width: 6px;
}

::-webkit-scrollbar-track {
  background: rgba(255, 255, 255, 0.1);
  border-radius: 3px;
}

::-webkit-scrollbar-thumb {
  background: rgba(255, 255, 255, 0.3);
  border-radius: 3px;
}

::-webkit-scrollbar-thumb:hover {
  background: rgba(255, 255, 255, 0.5);
}
src/App.js
파일 저장

import React, { useState, useEffect } from 'react';
import './App.css';
import Scene3D from './components/Scene3D';
import LocationSelector from './components/LocationSelector';
import { weatherService } from './services/weatherService';

function App() {
  const [weatherData, setWeatherData] = useState(null);
  const [isLoading, setIsLoading] = useState(false);
  const [error, setError] = useState(null);
  const [currentLocationName, setCurrentLocationName] = useState('');
  const [isPortalMode, setIsPortalMode] = useState(false);
  const [exitPortalFunction, setExitPortalFunction] = useState(null);
  const [portalWeatherData, setPortalWeatherData] = useState(null);
  const [errorSearchQuery, setErrorSearchQuery] = useState('');

  useEffect(() => {
    loadCurrentLocationWeather();
  }, []);

  const loadCurrentLocationWeather = async () => {
    setIsLoading(true);
    setError(null);
    
    try {
      const location = await weatherService.getCurrentLocation();
      const data = await weatherService.getCurrentWeather(location);
      setWeatherData(data);
      setCurrentLocationName(`${data.location.name}, ${data.location.region}`);
    } catch (error) {
      console.error('Error loading weather:', error);
      setError('Unable to load weather data. Please try entering a city manually.');
    } finally {
      setIsLoading(false);
    }
  };

  const handleLocationChange = async (location) => {
    setIsLoading(true);
    setError(null);
    
    try {
      const data = await weatherService.getCurrentWeather(location);
      setWeatherData(data);
      setCurrentLocationName(`${data.location.name}, ${data.location.region}`);
    } catch (error) {
      console.error('Error loading weather for location:', error);
      setError('Unable to load weather data for this location. Please try a different city.');
    } finally {
      setIsLoading(false);
    }
  };

  const isNightTime = () => {
    if (!weatherData?.location?.localtime) return false;
    const localTime = weatherData.location.localtime;
    const currentHour = new Date(localTime).getHours();
    return currentHour >= 19 || currentHour <= 6;
  };

  const handlePortalWeatherDataChange = (data) => {
    setPortalWeatherData(data);
  };

  const handleErrorSearch = async (e) => {
    e.preventDefault();
    if (errorSearchQuery.trim()) {
      await handleLocationChange(errorSearchQuery.trim());
      setErrorSearchQuery('');
    }
  };

  // Use portal weather data when in portal mode, otherwise use main weather data
  const displayWeatherData = isPortalMode && portalWeatherData ? portalWeatherData : weatherData;

  const isNight = isNightTime();
  const textColor = (isPortalMode || !isNight) ? 'text-black' : 'text-white';

  return (
    <div className="w-screen h-screen min-h-dvh relative overflow-hidden">
      {/* 3D Scene fills entire viewport - base layer */}
      <div className="absolute inset-0 z-0">
        <Scene3D 
          weatherData={weatherData} 
          isLoading={isLoading}
          onPortalModeChange={setIsPortalMode}
          onSetExitPortalFunction={setExitPortalFunction}
          onPortalWeatherDataChange={handlePortalWeatherDataChange}
        />
      </div>
      
      {/* All UI elements overlay on top of the canvas */}
      {weatherData && !isLoading && (
        <>
          {/* Header - changes layout based on portal mode */}
          {isPortalMode ? (
            <>
              {/* Portal Mode Header */}
              <div className={`absolute top-6 left-6 z-20 ${textColor}`}>
                <button 
                  onClick={() => exitPortalFunction?.()}
                  className={`flex items-center space-x-2 px-4 py-2 ${textColor} opacity-80 hover:opacity-100 transition-opacity`}
                >
                  <svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
                    <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M15 19l-7-7 7-7" />
                  </svg>
                  <span className="text-sm font-light">Back</span>
                </button>
              </div>
              <div className={`absolute top-6 right-6 z-20 ${textColor} text-right`}>
                <div className="text-lg font-light tracking-wide opacity-95">
                  {displayWeatherData.location.name}
                  {displayWeatherData.rateLimited && (
                    <span className="ml-2 text-xs bg-blue-500/20 text-blue-300 px-2 py-1 rounded-full">
                      DEMO
                    </span>
                  )}
                </div>
                <div className="text-sm opacity-60 tracking-wide">
                  {displayWeatherData.location.region}
                </div>
              </div>
            </>
          ) : (
            /* Normal Mode Header */
            <div className={`absolute top-6 left-6 right-6 z-20 flex items-start justify-between ${textColor}`}>
              <div>
                <div className="text-lg font-light tracking-wide opacity-95">
                  {displayWeatherData.location.name}
                  {displayWeatherData.rateLimited && (
                    <span className="ml-2 text-xs bg-blue-500/20 text-blue-300 px-2 py-1 rounded-full">
                      DEMO
                    </span>
                  )}
                </div>
                <div className="text-sm opacity-60 tracking-wide">
                  {displayWeatherData.location.region}
                </div>
              </div>
              <LocationSelector 
                onLocationChange={handleLocationChange}
                currentLocation={currentLocationName}
                isLoading={isLoading}
                isNight={isNight}
              />
            </div>
          )}


          {/* Main Temperature Card - Bottom Left */}
          <div className={`absolute bottom-20 md:bottom-6 left-6 z-20 ${textColor}`} style={{ paddingBottom: 'env(safe-area-inset-bottom)' }}>
            <div className="flex items-end space-x-4">
              <div className="flex items-baseline">
                <span className="text-6xl font-thin leading-none">
                  {Math.round(displayWeatherData.current.temp_f)}
                </span>
                <span className="text-2xl font-thin opacity-75">°</span>
              </div>
              <div className="pb-2">
                <div className="text-sm font-light opacity-80 capitalize mb-1">
                  {displayWeatherData.current.condition.text}
                </div>
                <div className="text-xs opacity-60 space-y-0.5">
                  <div>H: {Math.round(displayWeatherData.current.temp_f + 5)}° L: {Math.round(displayWeatherData.current.temp_f - 10)}°</div>
                </div>
              </div>
            </div>
          </div>
          
          {/* Compact Stats Bar - Bottom Right */}
          <div className={`absolute bottom-20 md:bottom-6 right-6 z-20 ${textColor}`} style={{ paddingBottom: 'env(safe-area-inset-bottom)' }}>
            <div className="flex flex-col space-y-3 text-right text-sm">
              <div className="flex items-center justify-end space-x-2">
                <span className="opacity-60">HUMIDITY</span>
                <span className="font-light">{displayWeatherData.current.humidity}%</span>
              </div>
              <div className="flex items-center justify-end space-x-2">
                <span className="opacity-60">WIND</span>
                <span className="font-light">{Math.round(displayWeatherData.current.wind_mph)} mph</span>
              </div>
              <div className="flex items-center justify-end space-x-2">
                <span className="opacity-60">FEELS</span>
                <span className="font-light">{Math.round(displayWeatherData.current.feelslike_f)}°</span>
              </div>
              <div className="flex items-center justify-end space-x-2">
                <span className="opacity-60">VISIBILITY</span>
                <span className="font-light">{Math.round(displayWeatherData.current.vis_miles)} mi</span>
              </div>
            </div>
          </div>
        </>
      )}
      
      {isLoading && (
        <div className="absolute inset-0 flex flex-col items-center justify-center text-white z-50">
          <div className="w-16 h-16 border-4 border-white/30 border-t-white rounded-full animate-spin mb-4"></div>
          <p className="text-lg font-light">Loading weather data...</p>
        </div>
      )}
      
      {error && (
        <div className="fixed inset-0 flex flex-col items-center justify-center bg-black/80 backdrop-blur-lg z-50">
          <div className="bg-white/10 backdrop-blur-md rounded-3xl p-8 max-w-sm mx-4 text-center border border-white/20">
            <p className="text-white text-lg font-light mb-6 leading-relaxed">{error}</p>
            
            {/* Search form for manual city entry */}
            <form onSubmit={handleErrorSearch} className="mb-6">
              <div className="flex items-center space-x-2 bg-white/10 rounded-2xl p-3 border border-white/20">
                <input
                  type="text"
                  value={errorSearchQuery}
                  onChange={(e) => setErrorSearchQuery(e.target.value)}
                  placeholder="Enter city name..."
                  className="flex-1 bg-transparent text-white placeholder-white/60 focus:outline-none text-sm font-light"
                  disabled={isLoading}
                />
                <button 
                  type="submit" 
                  className="text-white/80 hover:text-white transition-colors disabled:opacity-40"
                  disabled={!errorSearchQuery.trim() || isLoading}
                >
                  <svg className="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
                    <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
                  </svg>
                </button>
              </div>
            </form>

            {/* Buttons */}
            <div className="flex space-x-3">
              <button 
                onClick={loadCurrentLocationWeather} 
                className="flex-1 bg-white/20 hover:bg-white/30 px-4 py-3 rounded-2xl text-white font-light transition-all duration-300 border border-white/30 hover:scale-105 text-sm"
                disabled={isLoading}
              >
                Try Location Again
              </button>
            </div>
          </div>
        </div>
      )}
    </div>
  );
}

export default App;
src/App.test.js
파일 저장

import { render, screen } from '@testing-library/react';
import App from './App';

test('renders learn react link', () => {
  render(<App />);
  const linkElement = screen.getByText(/learn react/i);
  expect(linkElement).toBeInTheDocument();
});
src/components/ForecastPortals.js
파일 저장

import React, { useState, useRef, useMemo } from 'react';
import { useFrame, useThree, useLoader, extend } from '@react-three/fiber';
import { MeshPortalMaterial, Text, OrbitControls, Environment } from '@react-three/drei';
import * as THREE from 'three';
import WeatherVisualization from './WeatherVisualization';
import * as geometry from "maath/geometry";

// Extend with rounded plane geometry from maath
extend(geometry);

const ForecastPortal = ({ 
  position, 
  dayData, 
  index, 
  isActive,
  isFullscreen,
  onEnter, 
  onExit 
}) => {
  const portalRef = useRef();
  const materialRef = useRef();
  const [hovered, setHovered] = useState(false);

  useFrame((state, delta) => {
    if (materialRef.current) {
      // Animate portal blend based on active state
      const targetBlend = isFullscreen ? 1 : (isActive ? 0.5 : 0);
      materialRef.current.blend = THREE.MathUtils.lerp(
        materialRef.current.blend || 0,
        targetBlend,
        0.1
      );
    }
  });

  const formatDay = (dateString, index) => {
    // Parse date as local time to avoid timezone shifts
    const [year, month, day] = dateString.split('-');
    const date = new Date(year, month - 1, day);
    return date.toLocaleDateString('en-US', { weekday: 'short' }).toUpperCase();
  };

  // Create portal scene with forecast weather
  const portalWeatherData = useMemo(() => ({
    current: {
      temp_f: dayData.day.maxtemp_f,
      condition: dayData.day.condition,
      is_day: 1, // Assume daytime for forecast
      humidity: dayData.day.avghumidity,
      wind_mph: dayData.day.maxwind_mph,
    },
    location: {
      localtime: dayData.date + 'T12:00' // Noon time for forecast
    }
  }), [dayData]);

  // Portal content with proper scene structure
  const PortalScene = () => (
    <>
      <color attach="background" args={['#87CEEB']} />
      <ambientLight intensity={0.4} />
      <directionalLight position={[10, 10, 5]} intensity={1} />
      <WeatherVisualization 
        weatherData={portalWeatherData} 
        isLoading={false}
        portalMode={true}
      />
      <Environment preset="city" />
    </>
  );

  return (
    <group position={position}>
      {/* Portal Frame */}
      <mesh
        ref={portalRef}
        onClick={onEnter}
      >
        <roundedPlaneGeometry args={[2, 2.5, 0.15]} />
        <MeshPortalMaterial 
          ref={materialRef}
          blur={0}
          resolution={256}
          worldUnits={false}
        >
          <PortalScene />
        </MeshPortalMaterial>
      </mesh>

      {/* Only show UI elements when not in fullscreen */}
      {!isFullscreen && (
        <>
          <Text
            position={[-0.8, 1.0, 0.1]}
            fontSize={0.18}
            color="#FFFFFF"
            anchorX="left"
            anchorY="middle"
          >
            {formatDay(dayData.date, index)}
          </Text>

          <Text
            position={[0.8, 1.0, 0.1]}
            fontSize={0.15}
            color="#FFFFFF"
            anchorX="right"
            anchorY="middle"
          >
            {Math.round(dayData.day.maxtemp_f)}° / {Math.round(dayData.day.mintemp_f)}°
          </Text>

          <Text
            position={[-0.8, -1.0, 0.1]}
            fontSize={0.13}
            color="#FFFFFF"
            anchorX="left"
            anchorY="middle"
            maxWidth={1.6}
            textAlign="left"
          >
            {dayData.day.condition.text}
          </Text>

        </>
      )}
    </group>
  );
};

const ForecastPortals = ({ weatherData, isLoading, onPortalStateChange }) => {
  const [activePortal, setActivePortal] = useState(null);
  const [isFullscreen, setIsFullscreen] = useState(false);
  const { camera, gl, viewport } = useThree();
  const cameraTargetRef = useRef({ x: 0, y: 1, z: 8 });

  //Mobile-responsive scaling
  const isMobile = viewport.width < 6;
  const scale = isMobile ? 0.7 : 1;
  const spacing = isMobile ? 2.2 : 3;
  const mobileYPosition = isMobile ? 0.5 : -0.5; // Move portals up on mobile

  // Smooth camera animation when transitioning to portal mode
  useFrame((state, delta) => {
    // Only animate camera during the initial transition to portal mode
    if (activePortal !== null && !isFullscreen) {
      const target = cameraTargetRef.current;
      const distance = Math.abs(camera.position.x - target.x) + 
                      Math.abs(camera.position.y - target.y) + 
                      Math.abs(camera.position.z - target.z);
      
      // Stop animating when close to target, let OrbitControls take over
      if (distance > 0.1) {
        camera.position.x = THREE.MathUtils.lerp(camera.position.x, target.x, 0.05);
        camera.position.y = THREE.MathUtils.lerp(camera.position.y, target.y, 0.05);
        camera.position.z = THREE.MathUtils.lerp(camera.position.z, target.z, 0.05);
      }
    }
  });

  if (isLoading || !weatherData?.forecast?.forecastday) {
    return null;
  }

  const forecastDays = weatherData.forecast.forecastday.slice(0, 3);

  const handleEnterPortal = (index) => {
    if (isFullscreen) return; // Prevent entering when already fullscreen
    
    setActivePortal(index);
    setIsFullscreen(true);
    
    // Notify parent component about portal state
    if (onPortalStateChange) {
      const dayData = forecastDays[index];
      onPortalStateChange(true, dayData);
    }
    
    // Set camera for fullscreen portal view
    cameraTargetRef.current = {
      x: 0, // Center the camera
      y: 0,
      z: 5
    };
  };

  const handleExitPortal = () => {
    setIsFullscreen(false);
    setActivePortal(null);
    
    // Notify parent component about portal state
    if (onPortalStateChange) {
      onPortalStateChange(false, null);
    }
    
    // Set camera target back to default position
    cameraTargetRef.current = { x: 0, y: 1, z: 8 };
  };

  return (
    <>
      <group position={[0, mobileYPosition, 0]} scale={[scale, scale, scale]}>
        {forecastDays.map((day, index) => (
          <ForecastPortal
            key={day.date}
            position={[-spacing + index * spacing, 0, 0]}
            dayData={day}
            index={index}
            isActive={activePortal === index}
            isFullscreen={isFullscreen}
            onEnter={() => handleEnterPortal(index)}
            onExit={handleExitPortal}
          />
        ))}
      </group>
      
    </>
  );
};

export default ForecastPortals;
src/components/LocationSelector.js
파일 저장

import React, { useState } from 'react';

const LocationSelector = ({ onLocationChange, currentLocation, isLoading, isNight }) => {
  const [searchQuery, setSearchQuery] = useState('');
  const [isSearching, setIsSearching] = useState(false);

  const handleSearch = async (e) => {
    e.preventDefault();
    if (searchQuery.trim() && !isLoading) {
      setIsSearching(true);
      await onLocationChange(searchQuery.trim());
      setIsSearching(false);
      setSearchQuery('');
    }
  };

  const handleCurrentLocation = async () => {
    if (!isLoading) {
      setIsSearching(true);
      try {
        const position = await new Promise((resolve, reject) => {
          navigator.geolocation.getCurrentPosition(resolve, reject, {
            enableHighAccuracy: true,
            timeout: 10000,
            maximumAge: 600000
          });
        });
        
        const { latitude, longitude } = position.coords;
        await onLocationChange(`${latitude},${longitude}`);
      } catch (error) {
        console.error('Error getting current location:', error);
        alert('Unable to get your current location. Please enter a city name manually.');
      }
      setIsSearching(false);
    }
  };

  return (
    <div className="flex flex-col items-end space-y-2">
      <form onSubmit={handleSearch}>
        <div className="flex items-center space-x-1">
          <input
            type="text"
            value={searchQuery}
            onChange={(e) => setSearchQuery(e.target.value)}
            placeholder="Search..."
            className={`bg-transparent px-3 py-1 ${isNight ? 'text-white placeholder-white/40' : 'text-black placeholder-black/40'} text-sm md:text-base font-light focus:outline-none w-32 md:w-48 tracking-wide`}
            disabled={isLoading || isSearching}
          />
          <button 
            type="submit" 
            className={`p-1 ${isNight ? 'text-white/60 hover:text-white' : 'text-black/60 hover:text-black'} transition-colors disabled:opacity-40`}
            disabled={!searchQuery.trim() || isLoading || isSearching}
          >
            {isSearching && !isLoading ? (
              <div className={`w-3 h-3 border ${isNight ? 'border-white/30 border-t-white' : 'border-black/30 border-t-black'} rounded-full animate-spin`}></div>
            ) : (
              <svg className="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24">
                <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={1.5} d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
              </svg>
            )}
          </button>
        </div>
      </form>
      
      <button 
        onClick={handleCurrentLocation}
        className={`px-2 py-1 ${isNight ? 'text-white/60 hover:text-white' : 'text-black/60 hover:text-black'} text-xs md:text-sm transition-colors disabled:opacity-40 flex items-center space-x-1`}
        disabled={isLoading || isSearching}
      >
        <svg className="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24">
          <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={1.5} d="M17.657 16.657L13.414 20.9a1.998 1.998 0 01-2.827 0l-4.244-4.243a8 8 0 1111.314 0z" />
          <path strokeLinecap="round" strokeLinejoin="round" strokeWidth={1.5} d="M15 11a3 3 0 11-6 0 3 3 0 016 0z" />
        </svg>
        <span>Location</span>
      </button>
    </div>
  );
};

export default LocationSelector;
src/components/Scene3D.js
파일 저장

import React, { Suspense, useMemo, useEffect } from 'react';
import { Canvas, useThree } from '@react-three/fiber';
import { OrbitControls, Sky, Stars, Text } from '@react-three/drei';
import { EffectComposer, Bloom } from '@react-three/postprocessing';
import UltimateLensFlare from './lensflare/LensFlare';
import ForecastPortals from './ForecastPortals';
import { getWeatherConditionType, shouldShowSun } from '../services/weatherService';
import * as THREE from 'three';
import WeatherVisualization from './WeatherVisualization';

// Component to handle scene background
const SceneBackground = ({ backgroundColor }) => {
  const { scene } = useThree();
  
  useEffect(() => {
    scene.background = new THREE.Color(backgroundColor);
  }, [scene, backgroundColor]);
  
  return null;
};

// Lens flare visibility logic - uses shared weather service utility
const useLensFlareVisibility = (weatherData, isNight) => {
  return React.useMemo(() => {
    if (isNight || !weatherData) return false;
    return shouldShowSun(weatherData);
  }, [isNight, weatherData]);
};

// Post-processing effects with Ultimate Lens Flare - only render when needed
const PostProcessingEffects = ({ showLensFlare, isPortalMode = false }) => {
  // Define main scene lens flare values
  const mainSceneDefaults = {
    positionX: 0,
    positionY: 5,
    positionZ: 0,
    opacity: 1.00,
    glareSize: 1.68,
    starPoints: 2,
    animated: false,
    followMouse: false,
    anamorphic: false,
    colorGain: '#38150b',
    flareSpeed: 0.10,
    flareShape: 0.81,
    flareSize: 1.68,
    secondaryGhosts: true,
    ghostScale: 0.03,
    aditionalStreaks: true,
    starBurst: false,
    haloScale: 3.88,
  };

  // Define portal mode lens flare values
  const portalModeDefaults = {
    positionX: 0,
    positionY: 3,
    positionZ: 0,
    opacity: 1.00,
    glareSize: 1.68,
    starPoints: 2,
    animated: false,
    followMouse: false,
    anamorphic: false,
    colorGain: '#38150b',
    flareSpeed: 0.10,
    flareShape: 0.81,
    flareSize: 1.68,
    secondaryGhosts: true,
    ghostScale: 0.03,
    aditionalStreaks: true,
    starBurst: false,
    haloScale: 3.88,
  };

  // Use appropriate defaults based on portal mode
  const lensFlareSettings = isPortalMode ? portalModeDefaults : mainSceneDefaults;
  
  // Define bloom values for different modes
  const mainSceneBloom = {
    bloomIntensity: 0.3,
    bloomThreshold: 0.9,
  };

  const portalModeBloom = {
    bloomIntensity: 0.97,
    bloomThreshold: 0.85,
  };

  const bloomSettings = isPortalMode ? portalModeBloom : mainSceneBloom;
  
  if (!showLensFlare) return null;
  
  return (
    <EffectComposer>
      <UltimateLensFlare
        position={[lensFlareSettings.positionX, lensFlareSettings.positionY, lensFlareSettings.positionZ]}
        opacity={lensFlareSettings.opacity}
        glareSize={lensFlareSettings.glareSize}
        starPoints={lensFlareSettings.starPoints}
        animated={lensFlareSettings.animated}
        followMouse={lensFlareSettings.followMouse}
        anamorphic={lensFlareSettings.anamorphic}
        colorGain={new THREE.Color(lensFlareSettings.colorGain)}
        flareSpeed={lensFlareSettings.flareSpeed}
        flareShape={lensFlareSettings.flareShape}
        flareSize={lensFlareSettings.flareSize}
        secondaryGhosts={lensFlareSettings.secondaryGhosts}
        ghostScale={lensFlareSettings.ghostScale}
        aditionalStreaks={lensFlareSettings.aditionalStreaks}
        starBurst={lensFlareSettings.starBurst}
        haloScale={lensFlareSettings.haloScale}
        dirtTextureFile="/lensDirtTexture.jpg"
      />
      <Bloom 
        intensity={bloomSettings.bloomIntensity} 
        threshold={bloomSettings.bloomThreshold} 
      />
    </EffectComposer>
  );
};

const Scene3D = ({ weatherData, isLoading, onPortalModeChange, onSetExitPortalFunction, onPortalWeatherDataChange }) => {
  const [portalMode, setPortalMode] = React.useState(false);
  const [portalWeatherData, setPortalWeatherData] = React.useState(null);
  

  const exitPortal = () => {
    setPortalMode(false);
    setPortalWeatherData(null);
    onPortalModeChange?.(false);
    onPortalWeatherDataChange?.(null);
  };

  const handlePortalStateChange = (isPortalActive, dayData) => {
    setPortalMode(isPortalActive);
    onPortalModeChange?.(isPortalActive);
    if (isPortalActive && dayData) {
      // Create weather data for the portal day
      const portalData = {
        current: {
          temp_f: dayData.day.maxtemp_f,
          condition: dayData.day.condition,
          is_day: 1,
          humidity: dayData.day.avghumidity,
          wind_mph: dayData.day.maxwind_mph,
          feelslike_f: dayData.day.maxtemp_f, // Approximate feels like temp
          vis_miles: 10, // Default visibility
        },
        location: {
          name: weatherData?.location?.name || 'Unknown',
          region: weatherData?.location?.region || '',
          localtime: dayData.date + 'T12:00'
        }
      };
      setPortalWeatherData(portalData);
      onPortalWeatherDataChange?.(portalData);
    } else {
      setPortalWeatherData(null);
      onPortalWeatherDataChange?.(null);
    }
  };

  // Provide exit function to parent
  React.useEffect(() => {
    onSetExitPortalFunction?.(() => exitPortal);
  }, [onSetExitPortalFunction]);
  
  const getTimeOfDay = () => {
    if (!weatherData?.location?.localtime) return 'day';
    const localTime = weatherData.location.localtime;
    const currentHour = new Date(localTime).getHours();
    
    if (currentHour >= 19 || currentHour <= 6) return 'night';
    if (currentHour >= 6 && currentHour < 8) return 'dawn';
    if (currentHour >= 17 && currentHour < 19) return 'dusk';
    return 'day';
  };

  const isNightTime = () => {
    if (!weatherData?.location?.localtime) return false;
    const localTime = weatherData.location.localtime;
    const currentHour = new Date(localTime).getHours();
    return currentHour >= 19 || currentHour <= 6;
  };

  // Calculate sun position based on time and location
  const sunPosition = useMemo(() => {
    if (!weatherData?.location) {
      // Default position for day/night - ensure sun is visible during day
      const hour = new Date().getHours();
      if (hour >= 6 && hour <= 18) {
        // Daytime - put sun high in sky
        const dayProgress = (hour - 6) / 12; // 0 to 1 from sunrise to sunset
        const angle = dayProgress * Math.PI; // 0 to π
        return [
          Math.sin(angle) * 50,
          Math.cos(angle) * 50 + 25, // Keep sun above horizon
          30
        ];
      } else {
        // Nighttime - sun below horizon
        return [0, -50, 0];
      }
    }

    const { lat, lon, localtime } = weatherData.location;
    const date = new Date(localtime);
    const hour = date.getHours() + date.getMinutes() / 60;
    
    if (hour >= 6 && hour <= 18) {
      // Daytime positioning
      const dayProgress = (hour - 6) / 12; // 0 at sunrise, 1 at sunset
      const sunAngle = dayProgress * Math.PI; // 0 to π
      
      const distance = 100;
      const elevation = Math.sin(sunAngle) * 0.7 + 0.3;
      
      return [
        Math.sin(sunAngle - Math.PI/2) * distance * 0.8,
        elevation * distance,
        Math.cos(sunAngle - Math.PI/2) * distance * 0.3
      ];
    } else {
      // Nighttime - moon position
      return [0, -30, 50];
    }
  }, [weatherData?.location?.lat, weatherData?.location?.lon, weatherData?.location?.localtime]);

  const isNight = isNightTime();
  const timeOfDay = getTimeOfDay();
  const showLensFlare = useLensFlareVisibility(weatherData, isNight);
  const showPortalLensFlare = useLensFlareVisibility(portalWeatherData, false);
  
  //Sky colors
  const getBackgroundColor = () => {
    if (isNight) return '#0A1428';
    
    // Dawn/dusk specific colors
    if (timeOfDay === 'dawn') return '#2D1B3D';
    if (timeOfDay === 'dusk') return '#3D2914';
    
    if (!weatherData?.current?.condition) return '#0D7FDB';
    const condition = weatherData.current.condition.text.toLowerCase();
    
    if (condition.includes('storm')) return '#263238';
    if (condition.includes('rain') || condition.includes('overcast')) return '#546E7A';
    if (condition.includes('cloudy')) return '#1E88E5';
    return '#0D7FDB';
  };

  // Component to handle mobile responsive text inside Canvas
  const ResponsiveText = ({ isNight, isLoading }) => {
    const { viewport } = useThree();
    const isMobile = viewport.width < 6;
    const textScale = isMobile ? 0.7 : 1;
    const textPosition = isMobile ? [0, -0.6, 0] : [0, -2.1, 0];
    
    if (isLoading) return null;
    
    return (
      <Text
        position={textPosition}
        fontSize={0.2 * textScale}
        color={isNight ? "#FFFFFF" : "#333333"}
        anchorX="center"
        anchorY="middle"
        letterSpacing={0.7}
      >
        THREE DAY FORECAST
      </Text>
    );
  };

  return (
    <div style={{ width: '100%', height: '100vh', position: 'relative' }}>
      <Canvas
        camera={{ position: [0, 1, 10], fov: 60 }}
        gl={{ alpha: false, antialias: true }}
        style={{ width: '100%', height: '100%' }}
      >
        <Suspense fallback={null}>
          {/* Scene background - Sky handles day/dawn/dusk, black background for night */}
          {portalMode && <SceneBackground key={`bg-${timeOfDay}-${portalMode}`} backgroundColor={getBackgroundColor()} />}
          {!portalMode && isNight && <SceneBackground key={`bg-night`} backgroundColor={'#000000'} />}
          
          {/* Sky with dynamic sun position - only for non-night times */}
          {timeOfDay !== 'night' && (
            <Sky
              key={`main-sky-${timeOfDay}-${portalMode}`}
              sunPosition={(() => {
                if (timeOfDay === 'dawn') {
                  return [100, -5, 100]; // Sun below horizon for darker dawn
                } else if (timeOfDay === 'dusk') {
                  return [-100, -5, 100]; // Sun below horizon for darker dusk
                } else { // day
                  return [100, 20, 100]; // Keep existing day value
                }
              })()}
              inclination={(() => {
                if (timeOfDay === 'dawn' || timeOfDay === 'dusk') {
                  return 0.6; // Medium inclination for dawn/dusk
                } else { // day
                  return 0.9; // Keep existing day value
                }
              })()}
              turbidity={(() => {
                if (timeOfDay === 'dawn' || timeOfDay === 'dusk') {
                  return 8; // Higher turbidity for atmospheric scattering
                } else { // day
                  return 2; // Keep existing day value
                }
              })()}
            />
          )}
          
          <ambientLight intensity={(() => {
            if (timeOfDay === 'dawn' || timeOfDay === 'dusk') {
              return 0.25; // Darker ambient light for dawn/dusk
            } else if (timeOfDay === 'night') {
              return 0.2; // Keep existing night value
            } else { // day
              return 0.4; // Keep existing day value
            }
          })()} />
          <directionalLight 
            position={sunPosition} 
            intensity={(() => {
              if (timeOfDay === 'dawn' || timeOfDay === 'dusk') {
                return 0.6; // Dimmer directional light for dawn/dusk
              } else if (timeOfDay === 'night') {
                return 0.5; // Keep existing night value
              } else { // day
                return 1; // Keep existing day value
              }
            })()} 
            color={(() => {
              if (timeOfDay === 'dawn') {
                return "#9B59B6"; // Purple-pink for dawn
              } else if (timeOfDay === 'dusk') {
                return "#E67E22"; // Warm orange for dusk
              } else if (timeOfDay === 'night') {
                return "#4169E1"; // Keep existing night value
              } else { // day
                return "#FFFFFF"; // Keep existing day value
              }
            })()}
          />
          <pointLight position={[-10, -10, -10]} intensity={0.3} />
          
          {!portalMode ? (
            <>
              {/* Main Scene */}
              {/* Stars only visible at night in main scene */}
              {isNight && <Stars radius={100} depth={50} count={5000} factor={4} saturation={0} fade speed={1} />}
              
              <WeatherVisualization 
                weatherData={weatherData} 
                isLoading={isLoading}
              />
              
              {/* Three Day Forecast 3D Label - responsive for mobile */}
              <ResponsiveText isNight={isNight} isLoading={isLoading} />

              {/* 3D Forecast Portals */}
              <ForecastPortals 
                weatherData={weatherData} 
                isLoading={isLoading}
                onPortalStateChange={handlePortalStateChange}
              />
              
              {/* Post-processing effects including Ultimate Lens Flare */}
              <PostProcessingEffects showLensFlare={showLensFlare} isPortalMode={false} />
            </>
          ) : (
            <>
              {/* Fullscreen Portal Content with Day Sky */}
              <SceneBackground backgroundColor={'#0D7FDB'} />
              <Sky
                sunPosition={[100, 20, 100]}
                inclination={0.9}
                turbidity={2}
              />
              <ambientLight intensity={0.4} />
              <directionalLight 
                position={[10, 10, 5]} 
                intensity={1} 
                color="#FFFFFF"
              />
              <group position={[0, -1, 0]}>
                <WeatherVisualization 
                  weatherData={portalWeatherData} 
                  isLoading={false}
                  portalMode={false}
                />
              </group>
              
              {/* Add lens flare effect for portal mode when sun should be visible */}
              <PostProcessingEffects showLensFlare={showPortalLensFlare} isPortalMode={true} />
            </>
          )}
          
          <OrbitControls
            enablePan={false}
            enableZoom={false}
            enableRotate={true}
            target={portalMode ? [0, 2, 0] : [0, 2, 0]}
            maxPolarAngle={Math.PI / 1.8}
            minPolarAngle={Math.PI / 4}
            maxAzimuthAngle={Math.PI * 70 / 180}
            minAzimuthAngle={-Math.PI * 70 / 180}
            minDistance={3}
            maxDistance={20}
          />
          
        </Suspense>
      </Canvas>
    </div>
  );
};

export default Scene3D;
src/components/WeatherVisualization.js
파일 저장

import React from 'react';
import { getWeatherConditionType, shouldShowSun, isPartlyCloudy } from '../services/weatherService';
import Sun from './weather3d/Sun';
import Moon from './weather3d/Moon';
import Clouds from './weather3d/Clouds';
import Rain from './weather3d/Rain';
import Snow from './weather3d/Snow';
import Storm from './weather3d/Storm';
import { Text } from '@react-three/drei';

const WeatherVisualization = ({ weatherData, isLoading, portalMode = false }) => {

  // Check if it's nighttime based on local time
  const isNightTime = () => {
    if (!weatherData?.location?.localtime) return false;
    const localTime = weatherData.location.localtime;
    const currentHour = new Date(localTime).getHours();
    return currentHour >= 19 || currentHour <= 6; // 7 PM to 6 AM is night
  };
  
  const isNight = isNightTime();
  const currentCondition = weatherData?.current?.condition?.text;
  const weatherType = currentCondition ? getWeatherConditionType(currentCondition) : null;


  if (isLoading || !weatherData) {
    return null;
  }

  const renderWeatherEffect = () => {
    const partlyCloudy = isPartlyCloudy(currentCondition);
    
    if (weatherType === 'sunny') {
      if (partlyCloudy) {
        return (
          <>
            {isNight ? <Moon /> : <Sun />}
            <Clouds intensity={0.5} speed={0.1} isPartlyCloudy={true} portalMode={portalMode} />
          </>
        );
      }
      return isNight ? <Moon /> : <Sun />;
    } else if (weatherType === 'cloudy') {
      if (partlyCloudy) {
        return (
          <>
            {isNight ? <Moon /> : <Sun />}
            <Clouds intensity={0.6} speed={0.1} isPartlyCloudy={true} portalMode={portalMode} />
          </>
        );
      }
      return (
        <Clouds intensity={0.8} speed={0.1} isPartlyCloudy={false} portalMode={portalMode} />
      );
    } else if (weatherType === 'rainy') {
      return (
        <>
          <Clouds intensity={0.8} speed={0.15} portalMode={portalMode} />
          <Rain count={portalMode ? 100 : 800} />
        </>
      );
    } else if (weatherType === 'snowy') {
      return (
        <>
          <Clouds intensity={0.6} speed={0.05} portalMode={portalMode} />
          <Snow count={portalMode ? 50 : 400} />
        </>
      );
    } else if (weatherType === 'stormy') {
      return <Storm />;
    } else if (weatherType === 'foggy') {
      return <Clouds intensity={0.9} speed={0.05} portalMode={portalMode} />;
    } else {
      if (partlyCloudy) {
        return (
          <>
            {isNight ? <Moon /> : <Sun />}
            <Clouds intensity={0.5} speed={0.1} isPartlyCloudy={true} portalMode={portalMode} />
          </>
        );
      }
      return isNight ? <Moon /> : <Sun />;
    }
  };

  return (
    <group 
      scale={portalMode ? 0.4 : 1} 
      position={portalMode ? [0, -1.8, 0] : [0, 0, 0]}
    >
      {renderWeatherEffect()}
      
      {!portalMode && (
        <Text
          position={[0, 2, 0]}
          fontSize={0.5}
          color={isNight ? "#FFFFFF" : "#333333"}
          anchorX="center"
          anchorY="middle"
        >
          {currentCondition}
        </Text>
      )}
    </group>
  );
};

export default WeatherVisualization;
src/components/lensflare/LensFlare.js
파일 저장

// Created by Anderson Mancini 2023
// React Three Fiber Ultimate LensFlare
// Modified for weather app integration

import { Uniform, Color, Vector3 } from 'three'
import { BlendFunction, Effect } from 'postprocessing'
import { wrapEffect } from './util.js'
import { useRef, useMemo, useEffect } from 'react'
import { useFrame, useThree } from '@react-three/fiber'
import { useTexture } from '@react-three/drei'
import { easing } from 'maath'

const LensFlareShader = {
  fragmentShader: /* glsl */ `

  uniform float iTime;
  uniform vec2 lensPosition;
  uniform vec2 iResolution;
  uniform vec3 colorGain;
  uniform float starPoints;
  uniform float glareSize;
  uniform float flareSize;
  uniform float flareSpeed;
  uniform float flareShape;
  uniform float haloScale;
  uniform float opacity;
  uniform bool animated;
  uniform bool anamorphic;
  uniform bool enabled;
  uniform bool secondaryGhosts;
  uniform bool starBurst;
  uniform float ghostScale;
  uniform bool aditionalStreaks;
  uniform sampler2D lensDirtTexture;
  vec2 vxtC;

  float rndf(float n){return fract(sin(n) * 43758.5453123);}float niz(float p){float fl = floor(p);float fc = fract(p);return mix(rndf(fl),rndf(fl + 1.0), fc);}
  vec3 hsv2rgb(vec3 c){vec4 k = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);vec3 p = abs(fract(c.xxx + k.xyz) * 6.0 - k.www);return c.z * mix(k.xxx, clamp(p - k.xxx, 0.0, 1.0), c.y);}
  float satU(float x){return clamp(x, 0.,1.);}vec2 rtU(vec2 naz, float rtn){return vec2(cos(rtn) * naz.x + sin(rtn) * naz.y,cos(rtn) * naz.y - sin(rtn) * naz.x);}
  vec3 drwF(vec2 p, float intensity, float rnd, float speed, int id){float flhos = (1. / 32.) * float(id) * 0.1;float lingrad = distance(vec2(0.), p);float expg = 1. / exp(lingrad * (fract(rnd) * 0.66 + 0.33));vec3 qzTg = hsv2rgb(vec3( fract( (expg * 8.) + speed * flareSpeed + flhos), pow(1.-abs(expg*2.-1.), 0.45), 20.0 * expg * intensity));float internalStarPoints;if(anamorphic){internalStarPoints = 1.0;} else{internalStarPoints = starPoints;}float ams = length(p * flareShape * sin(internalStarPoints * atan(p.x, p.y)));float kJhg = pow(1.-satU(ams), ( anamorphic ? 100. : 12.));kJhg += satU(expg-0.9) * 3.;kJhg = pow(kJhg * expg, 8. + (1.-intensity) * 5.);if(flareSpeed > 0.0){return vec3(kJhg) * qzTg;} else{return vec3(kJhg) * flareSize * 15.;}}
  float ams2(vec3 a, vec3 b) { return abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z);}vec3 satU(vec3 x){return clamp(x, vec3(0.0), vec3(1.0));}
  float glR(vec2 naz, vec2 pos, float zsi){vec2 mni;if(animated){mni = rtU(naz-pos, iTime * 0.1);} else{mni = naz-pos;}float ang = atan(mni.y, mni.x) * (anamorphic ? 1.0 : starPoints);float ams2 = length(mni);ams2 = pow(ams2, .9);float f0 = 1.0/(length(naz-pos)*(1.0/zsi*16.0)+.2);return f0+f0*(sin((ang))*.2 +.3);}
  float sdHex(vec2 p){p = abs(p);vec2 q = vec2(p.x*2.0*0.5773503, p.y + p.x*0.5773503);return dot(step(q.xy,q.yx), 1.0-q.yx);}float fpow(float x, float k){return x > k ? pow((x-k)/(1.0-k),2.0) : 0.0;}
  vec3 rHx(vec2 naz, vec2 p, float s, vec3 col){naz -= p;if (abs(naz.x) < 0.2*s && abs(naz.y) < 0.2*s){return mix(vec3(0),mix(vec3(0),col,0.1 + fpow(length(naz/s),0.1)*10.0),smoothstep(0.0,0.1,sdHex(naz*20.0/s)));}return vec3(0);}
  vec3 mLs(vec2 naz, vec2 pos){vec2 mni = naz-pos;vec2 zxMp = naz*(length(naz));float ang = atan(mni.x,mni.y);float f0 = .3/(length(naz-pos)*16.0+1.0);f0 = f0*(sin(niz(sin(ang*3.9-(animated ? iTime : 0.0) * 0.3) * starPoints))*.2 );float f1 = max(0.01-pow(length(naz+1.2*pos),1.9),.0)*7.0;float f2 = max(.9/(10.0+32.0*pow(length(zxMp+0.99*pos),2.0)),.0)*0.35;float f22 = max(.9/(11.0+32.0*pow(length(zxMp+0.85*pos),2.0)),.0)*0.23;float f23 = max(.9/(12.0+32.0*pow(length(zxMp+0.95*pos),2.0)),.0)*0.6;vec2 ztX = mix(naz,zxMp, 0.1);float f4 = max(0.01-pow(length(ztX+0.4*pos),2.9),.0)*4.02;float f42 = max(0.0-pow(length(ztX+0.45*pos),2.9),.0)*4.1;float f43 = max(0.01-pow(length(ztX+0.5*pos),2.9),.0)*4.6;ztX = mix(naz,zxMp,-.4);float f5 = max(0.01-pow(length(ztX+0.1*pos),5.5),.0)*2.0;float f52 = max(0.01-pow(length(ztX+0.2*pos),5.5),.0)*2.0;float f53 = max(0.01-pow(length(ztX+0.1*pos),5.5),.0)*2.0;ztX = mix(naz,zxMp, 2.1);float f6 = max(0.01-pow(length(ztX-0.3*pos),1.61),.0)*3.159;float f62 = max(0.01-pow(length(ztX-0.325*pos),1.614),.0)*3.14;float f63 = max(0.01-pow(length(ztX-0.389*pos),1.623),.0)*3.12;vec3 c = vec3(glR(naz,pos, glareSize));vec2 prot;if(animated){prot = rtU(naz - pos, (iTime * 0.1));} else if(anamorphic){prot = rtU(naz - pos, 1.570796);} else {prot = naz - pos;}c += drwF(prot, (anamorphic ? flareSize * 10. : flareSize), 0.1, iTime, 1);c.r+=f1+f2+f4+f5+f6; c.g+=f1+f22+f42+f52+f62; c.b+=f1+f23+f43+f53+f63;c = c*1.3 * vec3(length(zxMp)+.09);c+=vec3(f0);return c;}
  vec3 cc(vec3 clr, float fct,float fct2){float w = clr.x+clr.y+clr.z;return mix(clr,vec3(w)*fct,w*fct2);}float rnd(vec2 p){float f = fract(sin(dot(p, vec2(12.1234, 72.8392) )*45123.2));return f;}float rnd(float w){float f = fract(sin(w)*1000.);return f;}
  float rShp(vec2 p, int N){float f;float a=atan(p.x,p.y)+.2;float b=6.28319/float(N);f=smoothstep(.5,.51, cos(floor(.5+a/b)*b-a)*length(p.xy)* 2.0  -ghostScale);return f;}
  vec3 drC(vec2 p, float zsi, float dCy, vec3 clr, vec3 clr2, float ams2, vec2 esom){float l = length(p + esom*(ams2*2.))+zsi/2.;float l2 = length(p + esom*(ams2*4.))+zsi/3.;float c = max(0.01-pow(length(p + esom*ams2), zsi*ghostScale), 0.0)*10.;float c1 = max(0.001-pow(l-0.3, 1./40.)+sin(l*20.), 0.0)*3.;float c2 =  max(0.09/pow(length(p-esom*ams2/.5)*1., .95), 0.0)/20.;float s = max(0.02-pow(rShp(p*5. + esom*ams2*5. + dCy, 6) , 1.), 0.0)*1.5;clr = cos(vec3(0.44, .24, .2)*16. + ams2/8.)*0.5+.5;vec3 f = c*clr;f += c1*clr;f += c2*clr;f +=  s*clr;return f;}
  vec4 geLC(float x){return vec4(vec3(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(vec3(0., 0., 0.),vec3(0., 0., 0.), smoothstep(0.0, 0.063, x)),vec3(0., 0., 0.), smoothstep(0.063, 0.125, x)),vec3(0.0, 0., 0.), smoothstep(0.125, 0.188, x)),vec3(0.188, 0.131, 0.116), smoothstep(0.188, 0.227, x)),vec3(0.31, 0.204, 0.537), smoothstep(0.227, 0.251, x)),vec3(0.192, 0.106, 0.286), smoothstep(0.251, 0.314, x)),vec3(0.102, 0.008, 0.341), smoothstep(0.314, 0.392, x)),vec3(0.086, 0.0, 0.141), smoothstep(0.392, 0.502, x)),vec3(1.0, 0.31, 0.0), smoothstep(0.502, 0.604, x)),vec3(.1, 0.1, 0.1), smoothstep(0.604, 0.643, x)),vec3(1.0, 0.929, 0.0), smoothstep(0.643, 0.761, x)),vec3(1.0, 0.086, 0.424), smoothstep(0.761, 0.847, x)),vec3(1.0, 0.49, 0.0), smoothstep(0.847, 0.89, x)),vec3(0.945, 0.275, 0.475), smoothstep(0.89, 0.941, x)),vec3(0.251, 0.275, 0.796), smoothstep(0.941, 1.0, x))),1.0);}
  float diTN(vec2 p){vec2 f = fract(p);f = (f * f) * (3.0 - (2.0 * f));float n = dot(floor(p), vec2(1.0, 157.0));vec4 a = fract(sin(vec4(n + 0.0, n + 1.0, n + 157.0, n + 158.0)) * 43758.5453123);return mix(mix(a.x, a.y, f.x), mix(a.z, a.w, f.x), f.y);} 
  float fbm(vec2 p){const mat2 m = mat2(0.80, -0.60, 0.60, 0.80);float f = 0.0;f += 0.5000*diTN(p); p = m*p*2.02;f += 0.2500*diTN(p); p = m*p*2.03;f += 0.1250*diTN(p); p = m*p*2.01;f += 0.0625*diTN(p);return f/0.9375;} 
  vec4 geLS(vec2 p){vec2 pp = (p - vec2(0.5)) * 2.0;float a = atan(pp.y, pp.x);vec4 cp = vec4(sin(a * 1.0), length(pp), sin(a * 13.0), sin(a * 53.0));float d = sin(clamp(pow(length(vec2(0.5) - p) * 0.5 + haloScale /2., 5.0), 0.0, 1.0) * 3.14159);vec3 c = vec3(d) * vec3(fbm(cp.xy * 16.0) * fbm(cp.zw * 9.0) * max(max(max(max(0.5, sin(a * 1.0)), sin(a * 3.0) * 0.8), sin(a * 7.0) * 0.8), sin(a * 9.0) * 10.6));c *= vec3(mix(2.0, (sin(length(pp.xy) * 256.0) * 0.5) + 0.5, sin((clamp((length(pp.xy) - 0.875) / 0.1, 0.0, 1.0) + 0.0) * 2.0 * 3.14159) * 1.5) + 0.5) * 0.3275;return vec4(vec3(c * 1.0), d);}
  vec4 geLD(vec2 p){p.xy += vec2(fbm(p.yx * 3.0), fbm(p.yx * 2.0)) * 0.0825;vec3 o = vec3(mix(0.125, 0.25, max(max(smoothstep(0.1, 0.0, length(p - vec2(0.25))),smoothstep(0.4, 0.0, length(p - vec2(0.75)))),smoothstep(0.8, 0.0, length(p - vec2(0.875, 0.125))))));o += vec3(max(fbm(p * 1.0) - 0.5, 0.0)) * 0.5;o += vec3(max(fbm(p * 2.0) - 0.5, 0.0)) * 0.5;o += vec3(max(fbm(p * 4.0) - 0.5, 0.0)) * 0.25;o += vec3(max(fbm(p * 8.0) - 0.75, 0.0)) * 1.0;o += vec3(max(fbm(p * 16.0) - 0.75, 0.0)) * 0.75;o += vec3(max(fbm(p * 64.0) - 0.75, 0.0)) * 0.5;return vec4(clamp(o, vec3(0.15), vec3(1.0)), 1.0);}
  vec4 txL(sampler2D tex, vec2 xtC){if(((xtC.x < 0.) || (xtC.y < 0.)) || ((xtC.x > 1.) || (xtC.y > 1.))){return vec4(0.0);}else{return texture(tex, xtC); }}
  vec4 txD(sampler2D tex, vec2 xtC, vec2 dir, vec3 ditn) {return vec4(txL(tex, (xtC + (dir * ditn.r))).r,txL(tex, (xtC + (dir * ditn.g))).g,txL(tex, (xtC + (dir * ditn.b))).b,1.0);}
  vec4 strB(){vec2 aspXtc = vec2(1.0) - (((vxtC - vec2(0.5)) * vec2(1.0)) + vec2(0.5)); vec2 xtC = vec2(1.0) - vxtC; vec2 ghvc = (vec2(0.5) - xtC) * 0.3 - lensPosition; vec2 ghNm = normalize(ghvc * vec2(1.0)) * vec2(1.0);vec2 haloVec = normalize(ghvc) * 0.6;vec2 hlNm = ghNm * 0.6;vec2 texelSize = vec2(1.0) / vec2(iResolution.xy);vec3 ditn = vec3(-(texelSize.x * 1.5), 0.2, texelSize.x * 1.5);vec4 c = vec4(0.0);for (int i = 0; i < 8; i++) {vec2 offset = xtC + (ghvc * float(i));c += txD(lensDirtTexture, offset, ghNm, ditn) * pow(max(0.0, 1.0 - (length(vec2(0.5) - offset) / length(vec2(0.5)))), 10.0);}vec2 uyTrz = xtC + hlNm; return (c * geLC((length(vec2(0.5) - aspXtc) / length(vec2(haloScale))))) +(txD(lensDirtTexture, uyTrz, ghNm, ditn) * pow(max(0.0, 1.0 - (length(vec2(0.5) - uyTrz) / length(vec2(0.5)))), 10.0));} 
  void mainImage(vec4 v,vec2 r,out vec4 i){vec2 g=r-.5;g.y*=iResolution.y/iResolution.x;vec2 l=lensPosition*.5;l.y*=iResolution.y/iResolution.x;vec3 f=mLs(g,l)*20.*colorGain/256.;if(aditionalStreaks){vec3 o=vec3(.9,.2,.1),p=vec3(.3,.1,.9);for(float n=0.;n<10.;n++)f+=drC(g,pow(rnd(n*2e3)*2.8,.1)+1.41,0.,o+n,p+n,rnd(n*20.)*3.+.2-.5,lensPosition);}if(secondaryGhosts){vec3 n=vec3(0);n+=rHx(g,-lensPosition*.25,ghostScale*1.4,vec3(.25,.35,0));n+=rHx(g,lensPosition*.25,ghostScale*.5,vec3(1,.5,.5));n+=rHx(g,lensPosition*.1,ghostScale*1.6,vec3(1));n+=rHx(g,lensPosition*1.8,ghostScale*2.,vec3(0,.5,.75));n+=rHx(g,lensPosition*1.25,ghostScale*.8,vec3(1,1,.5));n+=rHx(g,-lensPosition*1.25,ghostScale*5.,vec3(.5,.5,.25));n+=fpow(1.-abs(distance(lensPosition*.8,g)-.7),.985)*colorGain/2100.;f+=n;}if(starBurst){vxtC=g+.5;vec4 n=geLD(g);float o=1.-clamp(0.5,0.,.5)*2.;n+=mix(n,pow(n*2.,vec4(2))*.5,o);float s=(g.x+g.y)*(1./6.);vec2 d=mat2(cos(s),-sin(s),sin(s),cos(s))*vxtC;n+=geLS(d)*2.;f+=clamp(n.xyz*strB().xyz,.01,1.);}i=enabled?vec4(mix(f,vec3(0),opacity)+v.xyz,v.w):vec4(v);}
`,
}

export class LensFlareEffect extends Effect {
  constructor({
    blendFunction = BlendFunction.NORMAL,
    enabled = true,
    glareSize = 0.2,
    lensPosition = [0.01, 0.01],
    iResolution = [0, 0],
    starPoints = 6,
    flareSize = 0.01,
    flareSpeed = 0.01,
    flareShape = 0.01,
    animated = true,
    anamorphic = false,
    colorGain = new Color(70, 70, 70),
    lensDirtTexture = null,
    haloScale = 0.5,
    secondaryGhosts = true,
    aditionalStreaks = true,
    ghostScale = 0.0,
    opacity = 1.0,
    starBurst = true
  } = {}) {
    super('LensFlareEffect', LensFlareShader.fragmentShader, {
      blendFunction,
      uniforms: new Map([
        ['enabled', new Uniform(enabled)],
        ['glareSize', new Uniform(glareSize)],
        ['lensPosition', new Uniform(lensPosition)],
        ['iTime', new Uniform(0)],
        ['iResolution', new Uniform(iResolution)],
        ['starPoints', new Uniform(starPoints)],
        ['flareSize', new Uniform(flareSize)],
        ['flareSpeed', new Uniform(flareSpeed)],
        ['flareShape', new Uniform(flareShape)],
        ['animated', new Uniform(animated)],
        ['anamorphic', new Uniform(anamorphic)],
        ['colorGain', new Uniform(colorGain)],
        ['lensDirtTexture', new Uniform(lensDirtTexture)],
        ['haloScale', new Uniform(haloScale)],
        ['secondaryGhosts', new Uniform(secondaryGhosts)],
        ['aditionalStreaks', new Uniform(aditionalStreaks)],
        ['ghostScale', new Uniform(ghostScale)],
        ['starBurst', new Uniform(starBurst)],
        ['opacity', new Uniform(opacity)]
      ])
    })
  }

  update(renderer, inputBuffer, deltaTime) {
    this.uniforms.get('iTime').value += deltaTime
  }
}

const LensFlare = wrapEffect(LensFlareEffect)

function UltimateLensFlare({
  position = [0, 3, 0],  // Sun position
  blendFunction = BlendFunction.SCREEN,
  glareSize = 0.35,
  followMouse = false,
  starPoints = 2.0,
  flareSize = 0.5,
  flareSpeed = 0.3,
  flareShape = 0.02,
  animated = true,
  anamorphic = false,
  colorGain = new Color(255, 165, 0),
  dirtTextureFile = 'https://i.ibb.co/c3x4dBy/lens-Dirt-Texture.jpg',
  haloScale = 0.5,
  secondaryGhosts = true,
  aditionalStreaks = true,
  ghostScale = 0.3,
  starBurst = true,
  enabled = true,
  opacity = 1.0
}) {
  const lensRef = useRef()

  const screenPosition = new Vector3(...position)
  let flarePosition = new Vector3()

  const { viewport, raycaster } = useThree()
  const lensDirtTexture = useTexture(dirtTextureFile)

  let projectedPosition

  useFrame(({ scene, camera, delta }) => {
    if (lensRef.current) {
      projectedPosition = screenPosition.clone()
      projectedPosition.project(camera)

      flarePosition.set(projectedPosition.x, projectedPosition.y, projectedPosition.z)

      raycaster.setFromCamera(projectedPosition, camera)
      const intersects = raycaster.intersectObjects(scene.children, true)

      if (intersects.length > 0) {
        const firstIntersect = intersects[0]
        
        if (firstIntersect.object.userData && firstIntersect.object.userData.lensflare === 'no-occlusion') {
          easing.damp(lensRef.current.uniforms.get('opacity'), 'value', 1.0, 0.07, delta)
        } else {
          const material = firstIntersect.object.material
          
          if (material) {
            if (material.transparent && material.opacity < 0.8) {
              easing.damp(lensRef.current.uniforms.get('opacity'), 'value', material.opacity * 0.5, 0.07, delta)
            } else if (material.transmission && material.transmission > 0.2) {
              easing.damp(lensRef.current.uniforms.get('opacity'), 'value', 0.3, 0.07, delta)
            } else {
              easing.damp(lensRef.current.uniforms.get('opacity'), 'value', 0.0, 0.07, delta)
            }
          } else {
            easing.damp(lensRef.current.uniforms.get('opacity'), 'value', 0.0, 0.07, delta)
          }
        }
      } else {
        easing.damp(lensRef.current.uniforms.get('opacity'), 'value', 1.0, 0.07, delta)
      }

      lensRef.current.uniforms.get('lensPosition').value.x = flarePosition.x
      lensRef.current.uniforms.get('lensPosition').value.y = flarePosition.y
    }
  })

  useEffect(() => {
    if (lensRef.current) {
      lensRef.current.uniforms.get('iResolution').value.x = viewport.width
      lensRef.current.uniforms.get('iResolution').value.y = viewport.height
    }
  }, [viewport])

  return useMemo(
    () => (
      <LensFlare
        ref={lensRef}
        iResolution={[viewport.width, viewport.height]}
        blendFunction={blendFunction}
        lensDirtTexture={lensDirtTexture}
        glareSize={glareSize}
        starPoints={starPoints}
        flareSize={flareSize}
        flareSpeed={flareSpeed}
        flareShape={flareShape}
        animated={animated}
        anamorphic={anamorphic}
        colorGain={colorGain}
        haloScale={haloScale}
        secondaryGhosts={secondaryGhosts}
        aditionalStreaks={aditionalStreaks}
        ghostScale={ghostScale}
        starBurst={starBurst}
        enabled={enabled}
        opacity={opacity}
      />
    ),
    [
      glareSize,
      blendFunction,
      starPoints,
      flareSize,
      flareSpeed,
      flareShape,
      animated,
      anamorphic,
      colorGain,
      haloScale,
      secondaryGhosts,
      aditionalStreaks,
      ghostScale,
      starBurst,
      enabled,
      opacity,
      viewport.width,
      viewport.height
    ]
  )
}

export default UltimateLensFlare
src/components/lensflare/util.js
파일 저장

//Converted from TypeScript to JavaScript for lens flare utility

import React, { forwardRef, useMemo, useLayoutEffect } from 'react'
import { useThree } from '@react-three/fiber'
import { BlendFunction } from 'postprocessing'

const isRef = (ref) => !!ref.current

export const resolveRef = (ref) => (isRef(ref) ? ref.current : ref)

export const wrapEffect = (effectImpl, defaultBlendMode = BlendFunction.NORMAL) =>
  forwardRef(function Wrap({ blendFunction, opacity, ...props }, ref) {
    const invalidate = useThree((state) => state.invalidate)
    const effect = useMemo(() => new effectImpl(props), [props])

    useLayoutEffect(() => {
      effect.blendMode.blendFunction = !blendFunction && blendFunction !== 0 ? defaultBlendMode : blendFunction
      if (opacity !== undefined) effect.blendMode.opacity.value = opacity
      invalidate()
    }, [blendFunction, effect.blendMode, opacity])
    return React.createElement('primitive', { ref, object: effect, dispose: null })
  })

src/components/weather3d/Clouds.js
파일 저장

import React from 'react';
import { Clouds as DreiClouds, Cloud } from '@react-three/drei';
import * as THREE from 'three';

const Clouds = ({ intensity = 0.7, speed = 0.1, portalMode = false }) => {
  // Determine cloud colors based on weather condition
  const getCloudColors = () => {
      return {
        primary: '#FFFFFF',
        secondary: '#F8F8F8',
        tertiary: '#F0F0F0',
        light: '#FAFAFA',
        intensity: intensity
      };
  };

  const colors = getCloudColors();
  
  // Portal mode: show fewer, centered clouds for performance
  if (portalMode) {
    return (
      <group>
        <DreiClouds material={THREE.MeshLambertMaterial}>
          {/* Only 2 centered clouds for portal preview */}
          <Cloud
            segments={40}
            bounds={[8, 3, 3]}
            volume={8}
            color={colors.primary}
            fade={50}
            speed={speed}
            opacity={colors.intensity}
            position={[0, 4, -2]}
          />
          <Cloud
            segments={35}
            bounds={[6, 2.5, 2.5]}
            volume={6}
            color={colors.secondary}
            fade={60}
            speed={speed * 0.8}
            opacity={colors.intensity * 0.8}
            position={[2, 3, -3]}
          />
        </DreiClouds>
      </group>
    );
  }
  
  // Full cloud system for main scene and fullscreen portals
  return (
    <group>
      <DreiClouds material={THREE.MeshLambertMaterial}>
        {/* Large fluffy cloud cluster */}
        <Cloud
          segments={80}
          bounds={[12, 4, 4]}
          volume={15}
          color={colors.primary}
          fade={50}
          speed={speed}
          opacity={colors.intensity}
          position={[-5, 4, -2]}
        />
        <Cloud
          segments={70}
          bounds={[14, 3, 3]}
          volume={12}
          color={colors.secondary}
          fade={60}
          speed={speed * 0.7}
          opacity={colors.intensity * 0.9}
          position={[6, 3.5, -1]}
        />
        <Cloud
          segments={60}
          bounds={[10, 3, 3]}
          volume={10}
          color={colors.tertiary}
          fade={70}
          speed={speed * 1.1}
          opacity={colors.intensity * 0.8}
          position={[0, 5.5, -3]}
        />
        {/* Additional smaller fluffy clouds */}
        <Cloud
          segments={50}
          bounds={[8, 2.5, 2.5]}
          volume={8}
          color={colors.light}
          fade={80}
          speed={speed * 0.9}
          opacity={colors.intensity * 0.6}
          position={[-8, 3, -4]}
        />
        <Cloud
          segments={45}
          bounds={[6, 2, 2]}
          volume={6}
          color={colors.secondary}
          fade={90}
          speed={speed * 1.3}
          opacity={colors.intensity * 0.5}
          position={[8, 6, -2]}
        />
        <Cloud
          segments={55}
          bounds={[9, 2.5, 2.5]}
          volume={9}
          color={colors.tertiary}
          fade={75}
          speed={speed * 0.6}
          opacity={colors.intensity * 0.7}
          position={[-2, 2.5, -5]}
        />
      </DreiClouds>
    </group>
  );
};

export default Clouds;
src/components/weather3d/Moon.js
파일 저장

import React, { useRef } from 'react';
import { useFrame, useLoader } from '@react-three/fiber';
import { Sphere } from '@react-three/drei';
import * as THREE from 'three';

const Moon = () => {
  const moonRef = useRef();
  
  const moonTexture = useLoader(THREE.TextureLoader, '/textures/moon_2k.jpg');

  useFrame((state) => {
    if (moonRef.current) {
      moonRef.current.rotation.y = state.clock.getElapsedTime() * 0.1;
    }
  });

  const moonMaterial = new THREE.MeshLambertMaterial({
    map: moonTexture,
    emissive: '#111111',
    emissiveIntensity: 0.5,
  });


  return (
    <group position={[0, 4.5, 0]}>
      <Sphere ref={moonRef} args={[2, 32, 32]} material={moonMaterial} />
      
      
      {/* Soft moonlight */}
      <pointLight position={[0, 0, 5]} intensity={2} color="#E6E6FA" />
    </group>
  );
};

export default Moon;
src/components/weather3d/Rain.js
파일 저장

import React, { useRef, useMemo } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';

const Rain = ({ count = 1000 }) => {
  const meshRef = useRef();
  const dummy = useMemo(() => new THREE.Object3D(), []);

  const particles = useMemo(() => {
    const temp = [];
    for (let i = 0; i < count; i++) {
      temp.push({
        x: (Math.random() - 0.5) * 20,
        y: Math.random() * 20 + 10,
        z: (Math.random() - 0.5) * 20,
        speed: Math.random() * 0.1 + 0.05,
      });
    }
    return temp;
  }, [count]);

  useFrame(() => {
    particles.forEach((particle, i) => {
      particle.y -= particle.speed;
      if (particle.y < -1) {
        particle.y = 20;
      }

      dummy.position.set(particle.x, particle.y, particle.z);
      dummy.updateMatrix();
      meshRef.current.setMatrixAt(i, dummy.matrix);
    });
    meshRef.current.instanceMatrix.needsUpdate = true;
  });

  return (
    <instancedMesh ref={meshRef} args={[null, null, count]}>
      <cylinderGeometry args={[0.01, 0.01, 0.5, 8]} />
      <meshBasicMaterial color="#87CEEB" transparent opacity={0.6} />
    </instancedMesh>
  );
};

export default Rain;
src/components/weather3d/Snow.js
파일 저장

import React, { useRef, useMemo } from 'react';
import { useFrame } from '@react-three/fiber';
import * as THREE from 'three';

const Snow = ({ count = 500 }) => {
  const meshRef = useRef();
  const dummy = useMemo(() => new THREE.Object3D(), []);

  const particles = useMemo(() => {
    const temp = [];
    for (let i = 0; i < count; i++) {
      temp.push({
        x: (Math.random() - 0.5) * 20,
        y: Math.random() * 20 + 10,
        z: (Math.random() - 0.5) * 20,
        speed: Math.random() * 0.02 + 0.01,
        drift: Math.random() * 0.02 - 0.01,
      });
    }
    return temp;
  }, [count]);

  useFrame((state) => {
    particles.forEach((particle, i) => {
      particle.y -= particle.speed;
      particle.x += Math.sin(state.clock.elapsedTime + i) * particle.drift;
      
      if (particle.y < -1) {
        particle.y = 20;
        particle.x = (Math.random() - 0.5) * 20;
      }

      dummy.position.set(particle.x, particle.y, particle.z);
      dummy.rotation.x = state.clock.elapsedTime * 2;
      dummy.rotation.y = state.clock.elapsedTime * 3;
      dummy.updateMatrix();
      meshRef.current.setMatrixAt(i, dummy.matrix);
    });
    meshRef.current.instanceMatrix.needsUpdate = true;
  });

  return (
    <instancedMesh ref={meshRef} args={[null, null, count]}>
      <octahedronGeometry args={[0.05, 0]} />
      <meshBasicMaterial color="#FFFFFF" />
    </instancedMesh>
  );
};

export default Snow;
src/components/weather3d/Storm.js
파일 저장

import React, { useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { Clouds as DreiClouds, Cloud } from '@react-three/drei';
import * as THREE from 'three';
import Rain from './Rain';

const Storm = () => {
  const cloudsRef = useRef();
  const lightningLightRef = useRef();
  const lightningActive = useRef(false);

  useFrame((state) => {
    // Lightning flash with ambient light
    if (Math.random() < 0.003 && !lightningActive.current) {
      lightningActive.current = true;
      
      if (lightningLightRef.current) {
        // Random X position for each flash
        const randomX = (Math.random() - 0.5) * 10; // Range: -5 to 5
        lightningLightRef.current.position.x = randomX;
        
        // Single bright flash
        lightningLightRef.current.intensity = 90;
        
        setTimeout(() => {
          if (lightningLightRef.current) lightningLightRef.current.intensity = 0;
          lightningActive.current = false;
        }, 400);
      }
    }
  });

  return (
    <group>
      <group ref={cloudsRef}>
        <DreiClouds material={THREE.MeshLambertMaterial}>
          <Cloud
            segments={60}
            bounds={[12, 3, 3]}
            volume={10}
            color="#8A8A8A"
            fade={100}
            speed={0.2}
            opacity={0.8}
            position={[-3, 4, -2]}
          />
          <Cloud
            segments={60}
            bounds={[12, 3, 3]}
            volume={10}
            color="#9A9A9A"
            fade={100}
            speed={0.15}
            opacity={0.7}
            position={[3, 3, -1]}
          />
          <Cloud
            segments={60}
            bounds={[10, 3, 3]}
            volume={10}
            color="#7A7A7A"
            fade={100}
            speed={0.25}
            opacity={0.9}
            position={[0, 5, -3]}
          />
          <Cloud
            segments={60}
            bounds={[8, 2, 2]}
            volume={10}
            color="#8A8A8A"
            fade={80}
            speed={0.18}
            opacity={0.6}
            position={[-4, 3, -4]}
          />
          <Cloud
            segments={60}
            bounds={[9, 2, 2]}
            volume={10}
            color="#9A9A9A"
            fade={80}
            speed={0.22}
            opacity={0.7}
            position={[4, 4, -2]}
          />
          <Cloud
            segments={60}
            bounds={[6, 2, 2]}
            volume={10}
            color="#858585"
            fade={60}
            speed={0.16}
            opacity={0.5}
            position={[2, 6, -5]}
          />
          <Cloud
            segments={60}
            bounds={[10, 3, 3]}
            volume={10}
            color="#777777"
            fade={70}
            speed={0.14}
            opacity={0.6}
            position={[-5, 7, -3]}
          />
          <Cloud
            segments={60}
            bounds={[9, 2.5, 2.5]}
            volume={10}
            color="#888888"
            fade={75}
            speed={0.19}
            opacity={0.7}
            position={[5, 7.5, -4]}
          />
          <Cloud
            segments={60}
            bounds={[8, 2.5, 2.5]}
            volume={10}
            color="#7A7A7A"
            fade={65}
            speed={0.17}
            opacity={0.65}
            position={[0, 7, -3.5]}
          />
        </DreiClouds>
      </group>
      
      <Rain count={1500} />
      
      <pointLight 
        ref={lightningLightRef}
        position={[0, 6, -5.5]}
        intensity={0}
        color="#e6d8b3"
        distance={30}
        decay={0.8}
        castShadow
      />
    </group>
  );
};

export default Storm;
src/components/weather3d/Sun.js
파일 저장

import React, { useRef } from 'react';
import { useFrame, useLoader } from '@react-three/fiber';
import { Sphere } from '@react-three/drei';
import * as THREE from 'three';

const Sun = () => {
  const sunRef = useRef();
  
  const sunTexture = useLoader(THREE.TextureLoader, '/textures/sun_2k.jpg');
  
  useFrame((state) => {
    if (sunRef.current) {
      sunRef.current.rotation.y = state.clock.getElapsedTime() * 0.1;
    }
  });

  const sunMaterial = new THREE.MeshBasicMaterial({
    map: sunTexture,
  });

  return (
    <group position={[0, 4.5, 0]}>
      <Sphere ref={sunRef} args={[2, 32, 32]} material={sunMaterial} />
      
      {/* Sun lighting */}
      <pointLight position={[0, 0, 0]} intensity={2.5} color="#FFD700" distance={25} />
    </group>
  );
};

export default Sun;
src/index.css
파일 저장

body {
  margin: 0;
  font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
    'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
    sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}

code {
  font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
    monospace;
}
src/index.js
파일 저장

import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import reportWebVitals from './reportWebVitals';

const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
  <React.StrictMode>
    <App />
  </React.StrictMode>
);

// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();
src/reportWebVitals.js
파일 저장

const reportWebVitals = onPerfEntry => {
  if (onPerfEntry && onPerfEntry instanceof Function) {
    import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
      getCLS(onPerfEntry);
      getFID(onPerfEntry);
      getFCP(onPerfEntry);
      getLCP(onPerfEntry);
      getTTFB(onPerfEntry);
    });
  }
};

export default reportWebVitals;
src/services/weatherService.js
파일 저장

import axios from 'axios';

//true false for prod or dev
const USE_API_ROUTE = true;
const API_BASE = '/api';
const WEATHER_API_BASE = 'https://api.weatherapi.com/v1';
const API_KEY = process.env.REACT_APP_WEATHER_API_KEY;

// Demo data for when Vercel service is unavailable
const getDemoWeatherData = (requestedLocation) => ({
  location: {
    name: "Demo City",
    region: "Demo State",
    country: "Demo Country", 
    lat: 40.7128,
    lon: -74.0060,
    tz_id: "America/New_York",
    localtime_epoch: Math.floor(Date.now() / 1000),
    localtime: new Date().toISOString().slice(0, -5)
  },
  current: {
    last_updated_epoch: Math.floor(Date.now() / 1000),
    last_updated: new Date().toISOString().slice(0, -5),
    temp_c: 22,
    temp_f: 72,
    is_day: new Date().getHours() >= 6 && new Date().getHours() <= 18 ? 1 : 0,
    condition: {
      text: "Partly cloudy",
      icon: "//cdn.weatherapi.com/weather/64x64/day/116.png",
      code: 1003
    },
    wind_mph: 8.5,
    wind_kph: 13.7,
    wind_degree: 230,
    wind_dir: "SW",
    pressure_mb: 1013.0,
    pressure_in: 29.91,
    precip_mm: 0.0,
    precip_in: 0.0,
    humidity: 65,
    cloud: 40,
    feelslike_c: 24,
    feelslike_f: 75,
    vis_km: 16.0,
    vis_miles: 10.0,
    uv: 5.0,
    gust_mph: 12.1,
    gust_kph: 19.4
  },
  forecast: {
    forecastday: [
      {
        date: new Date().toISOString().split('T')[0],
        date_epoch: Math.floor(Date.now() / 1000),
        day: {
          maxtemp_c: 26,
          maxtemp_f: 79,
          mintemp_c: 18,
          mintemp_f: 64,
          avgtemp_c: 22,
          avgtemp_f: 72,
          maxwind_mph: 12.1,
          maxwind_kph: 19.4,
          totalprecip_mm: 0.0,
          totalprecip_in: 0.0,
          totalsnow_cm: 0.0,
          avgvis_km: 16.0,
          avgvis_miles: 10.0,
          avghumidity: 65,
          daily_will_it_rain: 0,
          daily_chance_of_rain: 10,
          daily_will_it_snow: 0,
          daily_chance_of_snow: 0,
          condition: {
            text: "Partly cloudy",
            icon: "//cdn.weatherapi.com/weather/64x64/day/116.png",
            code: 1003
          },
          uv: 5.0
        }
      },
      {
        date: new Date(Date.now() + 24 * 60 * 60 * 1000).toISOString().split('T')[0],
        date_epoch: Math.floor(Date.now() / 1000) + 86400,
        day: {
          maxtemp_c: 24,
          maxtemp_f: 75,
          mintemp_c: 16,
          mintemp_f: 61,
          avgtemp_c: 20,
          avgtemp_f: 68,
          maxwind_mph: 10.5,
          maxwind_kph: 16.9,
          totalprecip_mm: 2.1,
          totalprecip_in: 0.08,
          totalsnow_cm: 0.0,
          avgvis_km: 12.0,
          avgvis_miles: 7.0,
          avghumidity: 72,
          daily_will_it_rain: 1,
          daily_chance_of_rain: 80,
          daily_will_it_snow: 0,
          daily_chance_of_snow: 0,
          condition: {
            text: "Light rain",
            icon: "//cdn.weatherapi.com/weather/64x64/day/296.png",
            code: 1183
          },
          uv: 3.0
        }
      },
      {
        date: new Date(Date.now() + 48 * 60 * 60 * 1000).toISOString().split('T')[0],
        date_epoch: Math.floor(Date.now() / 1000) + 172800,
        day: {
          maxtemp_c: 28,
          maxtemp_f: 82,
          mintemp_c: 20,
          mintemp_f: 68,
          avgtemp_c: 24,
          avgtemp_f: 75,
          maxwind_mph: 15.2,
          maxwind_kph: 24.4,
          totalprecip_mm: 0.0,
          totalprecip_in: 0.0,
          totalsnow_cm: 0.0,
          avgvis_km: 16.0,
          avgvis_miles: 10.0,
          avghumidity: 58,
          daily_will_it_rain: 0,
          daily_chance_of_rain: 5,
          daily_will_it_snow: 0,
          daily_chance_of_snow: 0,
          condition: {
            text: "Sunny",
            icon: "//cdn.weatherapi.com/weather/64x64/day/113.png",
            code: 1000
          },
          uv: 7.0
        }
      }
    ]
  },
  rateLimited: true, // Flag to indicate this is demo data
  serviceUnavailable: true, // Flag to indicate service issues
  requestedLocation: requestedLocation, // Store what user actually searched for
  cached: false
});

export const weatherService = {
  getCurrentWeather: async (location) => {
    try {
      let response;
      
      if (USE_API_ROUTE) {
        // Use caching API route (for production/when enabled)
        response = await axios.get(`${API_BASE}/weather`, {
          params: { location },
          timeout: 10000
        });
        
        const data = response.data;
        
        // Log cache info for debugging
        if (data.serviceUnavailable) {
          console.log(`Vercel service unavailable - serving demo weather data for: ${location}`);
        } else if (data.rateLimited) {
          console.log(`Rate limited - serving demo weather data for: ${location}`);
        } else if (data.cached) {
          console.log(`Using cached weather data (${data.cacheAge}s old) for: ${location}`);
        } else {
          console.log(`Fresh weather data fetched for: ${location}`);
        }
        
        return data;
      } else {
        // Direct API call for local development
        console.log('Using direct API call for local development');
        response = await axios.get(
          `${WEATHER_API_BASE}/forecast.json?key=${API_KEY}&q=${location}&days=3&aqi=no&alerts=no&tz=${Intl.DateTimeFormat().resolvedOptions().timeZone}`,
          { timeout: 10000 }
        );
        
        return response.data;
      }
    } catch (error) {
      console.error('Error fetching weather data:', error);
      
      // Handle different types of errors appropriately
      if (error.response?.status === 429) {
        console.log('Too many requests');
        return getDemoWeatherData(location);
      }

      // Handle user input errors (city not found, typos, etc.) - let them through as errors
      if (error.response?.status === 400 || error.response?.status === 404) {
        if (error.response?.data?.error) {
          throw new Error(error.response.data.error);
        }
        throw new Error('Location not found. Please check your spelling and try again.');
      }
      
      // Handle Vercel service unavailability (500+ errors or network failures)
      if (!error.response || error.response?.status >= 500 || error.code === 'NETWORK_ERROR') {
        console.log('Vercel service unavailable, using demo data');
        return getDemoWeatherData(location);
      }
      
      // Handle other API errors normally
      if (error.response?.data?.error) {
        throw new Error(error.response.data.error);
      }
      
      throw error;
    }
  },

  getCurrentLocation: () => {
    return new Promise((resolve, reject) => {
      if (!navigator.geolocation) {
        reject(new Error('Geolocation is not supported by this browser.'));
        return;
      }

      navigator.geolocation.getCurrentPosition(
        (position) => {
          const { latitude, longitude } = position.coords;
          resolve(`${latitude},${longitude}`);
        },
        (error) => {
          reject(error);
        },
        {
          enableHighAccuracy: true,
          timeout: 10000,
          maximumAge: 600000
        }
      );
    });
  }
};

export const getWeatherConditionType = (condition) => {
  const conditionLower = condition.toLowerCase();
  
  if (conditionLower.includes('sunny') || conditionLower.includes('clear')) {
    return 'sunny';
  }
  if (conditionLower.includes('thunder') || conditionLower.includes('storm')) {
    return 'stormy';
  }
  if (conditionLower.includes('cloud') || conditionLower.includes('overcast')) {
    return 'cloudy';
  }
  if (conditionLower.includes('rain') || conditionLower.includes('drizzle')) {
    return 'rainy';
  }
  if (conditionLower.includes('snow') || conditionLower.includes('blizzard')) {
    return 'snowy';
  }
  if (conditionLower.includes('fog') || conditionLower.includes('mist')) {
    return 'foggy';
  }
  
  return 'cloudy';
};

export const isPartlyCloudy = (condition) => {
  if (!condition) return false;
  const conditionLower = condition.toLowerCase();
  return conditionLower.includes('partly') || conditionLower.includes('few clouds') || 
         conditionLower.includes('scattered') || conditionLower.includes('broken clouds');
};

export const shouldShowSun = (weatherData) => {
  if (!weatherData?.current?.condition?.text) return false;
  
  const currentCondition = weatherData.current.condition.text;
  const weatherType = getWeatherConditionType(currentCondition);
  const partlyCloudy = isPartlyCloudy(currentCondition);
  
  if (weatherType === 'sunny') {
    return true; // Sun always appears for sunny (with or without clouds)
  } else if (weatherType === 'cloudy') {
    return partlyCloudy; // Sun only appears if partly cloudy
  } else if (weatherType === 'rainy') {
    return false; // No sun - only clouds and rain
  } else if (weatherType === 'snowy') {
    return false; // No sun - only clouds and snow  
  } else if (weatherType === 'stormy') {
    return false; // No sun - storm effect only
  } else if (weatherType === 'foggy') {
    return false; // No sun - only clouds/fog
  } else {
    return partlyCloudy; // Default case shows sun only if partly cloudy
  }
};
src/setupTests.js
파일 저장

// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';
tailwind.config.js
파일 저장

/** @type {import('tailwindcss').Config} */
module.exports = {
  content: [
    "./src/**/*.{js,jsx,ts,tsx}",
  ],
  theme: {
    extend: {
      fontFamily: {
        'sans': ['Inter', 'system-ui', 'sans-serif'],
      },
      backgroundImage: {
        'gradient-radial': 'radial-gradient(var(--tw-gradient-stops))',
      },
      animation: {
        'fade-in': 'fadeIn 0.5s ease-in-out',
        'slide-up': 'slideUp 0.3s ease-out',
        'bounce-gentle': 'bounceGentle 2s infinite',
      },
      keyframes: {
        fadeIn: {
          '0%': { opacity: '0' },
          '100%': { opacity: '1' },
        },
        slideUp: {
          '0%': { transform: 'translateY(20px)', opacity: '0' },
          '100%': { transform: 'translateY(0)', opacity: '1' },
        },
        bounceGentle: {
          '0%, 100%': { transform: 'translateY(0)' },
          '50%': { transform: 'translateY(-5px)' },
        },
      },
    },
  },
  plugins: [],
}
Original author attribution실행 안내·자료
파일 저장

Creating an Immersive 3D Weather Visualization with React Three Fiber
Original author: Carter Rink
Published by Codrops. Copyright (c) 2026 Codrops.
License: MIT, pursuant to the publisher's downloadable-demo grant.
Keep CODROPS-MIT-2026.txt and the original project notices with copies.
Third-party media exceptions and credits are recorded separately in the source inventory.
external/lens-flare/lens-Dirt-Texture.jpg — separate asset license실행 안내·자료

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external/lens-flare/LICENSE — CC0-1.0실행 안내·자료

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react@19.1.1 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


scheduler@0.26.0 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


react-dom@19.1.1 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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furnished to do so, subject to the following conditions:

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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


react-reconciler@0.31.0 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

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copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


three@0.179.1 — LICENSE
The MIT License

Copyright © 2010-2025 three.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


use-sync-external-store@1.7.0 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


zustand@5.0.15 — LICENSE
MIT License

Copyright (c) 2019 Paul Henschel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


suspend-react@0.1.3 — LICENSE
MIT License

Copyright (c) 2021 Paul Henschel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


scheduler@0.25.0 — LICENSE
MIT License

Copyright (c) Meta Platforms, Inc. and affiliates.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


its-fine@2.0.0 — LICENSE
MIT License

Copyright (c) 2022-2025 Poimandres

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


react-use-measure@2.1.7 — LICENSE
MIT License

Copyright (c) 2019-2025 Poimandres

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


@babel/runtime@7.29.7 — LICENSE
MIT License

Copyright (c) 2014-present Sebastian McKenzie and other contributors

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


@react-three/drei@10.6.1 — LICENSE
MIT License

Copyright (c) 2020 react-spring

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


@use-gesture/core@10.3.1 — LICENSE
Copyright (c) 2018-present Paul Henschel <drcmda@gmail.com>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@use-gesture/react@10.3.1 — LICENSE
Copyright (c) 2018-present Paul Henschel <drcmda@gmail.com>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

three-stdlib@2.36.1 — LICENSE
MIT License

Copyright (c) 2021-2023 Poimandres

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


potpack@1.0.2 — LICENSE
ISC License

Copyright (c) 2018, Mapbox

Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.


fflate@0.6.11 — LICENSE
MIT License

Copyright (c) 2020 Arjun Barrett

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

troika-worker-utils@0.52.0 — LICENSE
MIT License

Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


webgl-sdf-generator@1.1.1 — LICENSE.txt
Copyright (c) 2021 Jason Johnston

MIT License

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


bidi-js@1.1.0 — LICENSE.txt
Copyright (c) 2021 Jason Johnston

MIT License

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


troika-three-utils@0.52.5 — LICENSE
MIT License

Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
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troika-three-text@0.52.5 — LICENSE
MIT License

Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston

Permission is hereby granted, free of charge, to any person obtaining a copy
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SOFTWARE.


meshline@3.3.1 — LICENSE
MIT License

Copyright (c) 2016 Jaume Sanchez

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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SOFTWARE.


camera-controls@3.1.2 — LICENSE
MIT License

Copyright (c) 2017 @yomotsu

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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hls.js@1.7.3 — LICENSE
Copyright (c) 2017 Dailymotion (http://www.dailymotion.com)

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

src/remux/mp4-generator.js and src/demux/exp-golomb.ts implementation in this project
are derived from the HLS library for video.js (https://github.com/videojs/videojs-contrib-hls)

That work is also covered by the Apache 2 License, following copyright:
Copyright (c) 2013-2015 Brightcove


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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stats.js@0.17.0 — LICENSE
The MIT License

Copyright (c) 2009-2016 stats.js authors

Permission is hereby granted, free of charge, to any person obtaining a copy
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THE SOFTWARE.


detect-gpu@5.0.70 — LICENSE
MIT License

Copyright (c) 2020 Tim van Scherpenzeel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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three-mesh-bvh@0.8.3 — LICENSE
MIT License

Copyright (c) 2018 Garrett Johnson

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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SOFTWARE.


@monogrid/gainmap-js@3.4.0 — LICENSE
MIT License

Copyright (c) 2023 MONOGRID

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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zustand@4.5.7 — LICENSE
MIT License

Copyright (c) 2019 Paul Henschel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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SOFTWARE.


tunnel-rat@0.1.2 — LICENSE
MIT License

Copyright (c) 2022 Poimandres

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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postprocessing@6.37.7 — LICENSE.md
Copyright © 2015 Raoul van Rüschen

This software is provided 'as-is', without any express or implied warranty. In
no event will the authors be held liable for any damages arising from the use of
this software.

Permission is granted to anyone to use this software for any purpose, including
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1. The origin of this software must not be misrepresented; you must not claim
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   not required.

2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.


n8ao@1.10.3 — LICENSE
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@react-three/postprocessing@3.0.4 — LICENSE
MIT License

Copyright (c) 2020 react-spring

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axios@1.11.0 — LICENSE
# Copyright (c) 2014-present Matt Zabriskie & Collaborators

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