Codrops 원본
Model Texture Transition and Procedural Radial Noise using WebGL
배경 · MIT
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SOURCE FILES
원본 코드 읽기
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.eslintrc.cjs
module.exports = {
root: true,
env: { browser: true, es2020: true },
extends: [
"eslint:recommended",
"plugin:react/recommended",
"plugin:react/jsx-runtime",
"plugin:react-hooks/recommended",
],
ignorePatterns: ["dist", ".eslintrc.cjs"],
parserOptions: { ecmaVersion: "latest", sourceType: "module" },
settings: { react: { version: "18.2" } },
plugins: ["react-refresh"],
rules: {
"react/jsx-no-target-blank": "off",
"react-refresh/only-export-components": [
"warn",
{ allowConstantExport: true },
],
},
};
index.html
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Model Texture Transition And Procedural Radial Noise Using WebGL | Codrops</title>
<meta name="keywords" content="webgl, radial noise, texture, transition" />
<meta name="author" content="Mohammed Amine Bourouis for Codrops" />
<link rel="shortcut icon" href="/favicon.ico">
<script>document.documentElement.className="js";</script>
<script src="//tympanus.net/codrops/adpacks/analytics.js"></script>
</head>
<body>
<div id="root"></div>
<script src="https://tympanus.net/codrops/adpacks/cda_sponsor.js"></script>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>
함께 쓰는 파일 16개 보기
src/App.jsx
import CodropsFrame from "./CodropsFrame";
import Scene from "./Scene";
function App() {
return (
<>
<CodropsFrame />
<Scene />
</>
);
}
export default App;
src/Background.jsx
import React, { useRef, useEffect, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { animate } from "framer-motion";
import { easeQuadOut } from "d3-ease";
import { Color } from "three";
import { colors } from "./data";
import { useStore } from "./store";
import { BackgroundMaterial } from "./BackgroundMaterial";
function Background() {
const [index, setIndex] = useState(0);
const play = useStore((s) => s.play);
const material = useRef();
const {
viewport: { width, height },
} = useThree();
const handleClick = () => {
if (play) {
index == colors.length - 1 ? setIndex(0) : setIndex(index + 1);
}
};
useEffect(() => {
animate(0, 1, {
onUpdate(v) {
if (!material.current) return;
material.current.u_progress = v;
},
duration: 2,
ease: easeQuadOut,
});
}, [index]);
useFrame(({ clock }) => {
const time = clock.getElapsedTime();
material.current.u_time = time;
});
return (
<mesh onClick={(e) => handleClick(e)}>
<planeGeometry args={[width, height]} />
<backgroundMaterial
ref={material}
key={BackgroundMaterial.key}
u_aspect={width / height}
u_color={new Color(colors[index])}
/>
</mesh>
);
}
export default Background;
src/BackgroundMaterial.js
import { shaderMaterial } from "@react-three/drei";
import { extend } from "@react-three/fiber";
import { Vector2 } from "three";
import { noise } from "./Noise";
export const BackgroundMaterial = shaderMaterial(
{
u_time: 0,
u_progress: 0,
u_aspect: 0,
u_color: null,
},
// vertex shader
/*glsl*/ `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
// fragment shader
/*glsl*/ `
uniform float u_time;
uniform float u_progress;
uniform float u_aspect;
uniform vec3 u_color;
varying vec2 vUv;
#define PI 3.14159265
${noise}
void main() {
vec2 newUv = (vUv - vec2(0.5)) * vec2(u_aspect,1.);
float dist = length(newUv);
float density = 1.8 - dist;
float noise = cnoise(vec4(newUv*40.*density, u_time, 1.));
float grain = (fract(sin(dot(vUv, vec2(12.9898,78.233)*2000.0)) * 43758.5453));
float facets = noise*2.;
float dots = smoothstep(0.1, 0.15, noise);
float n = facets * dots;
n = step(.2,facets)*dots;
n = 1. - n;
float radius = 1.5;
float outerProgress = clamp(1.1*u_progress, 0., 1.);
float innerProgress = clamp(1.1*u_progress - 0.05, 0., 1.);
float innerCircle = 1. - smoothstep((innerProgress-0.4)*radius, innerProgress*radius, dist);
float outerCircle = 1. - smoothstep((outerProgress-0.1)*radius, innerProgress*radius, dist);
float displacement = outerCircle-innerCircle;
float grainStrength = 0.3;
vec3 final = vec3(displacement-(n+noise)) - vec3(grain*grainStrength);
gl_FragColor = vec4(final, 1.0);
gl_FragColor.rgb*=u_color*2.;
#include <colorspace_fragment>
}
`
);
extend({ BackgroundMaterial });
src/CodropsFrame.jsx
const CodropsFrame = () => {
return (
<div className="frame">
<header className="frame__header">
<h1 className="frame__title">
Model Texture Transition And Procedural Radial Noise Using <a target="_blank" href="https://tympanus.net/codrops/demos/?tag=webgl">WebGL</a>
</h1>
<a
aria-label="Read Article"
className="frame__back"
href="https://tympanus.net/codrops/?p=77050"
target="_blank"
>
Article
</a>
<a
className="frame__prev"
target="_blank"
href="https://tympanus.net/codrops/demos/"
>
All demos
</a>
<a
className="frame__github"
target="_blank"
href="https://github.com/mohAmineBrs/codrops-noise-transition/"
>
Github
</a>
</header>
<button className="click__anywhere">Click Anywhere</button>
</div>
);
};
export default CodropsFrame;
src/Model.jsx
/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
Author: dwalsh (https://sketchfab.com/dwalsh)
License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
Source: https://sketchfab.com/3d-models/energy-drink-game-ready-model-83676feb8b0a4589952cf3676299311b
Title: Energy Drink Game Ready Model
*/
import React, { useEffect, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { Color, Vector2 } from "three";
import { animate } from "framer-motion";
import { easeQuadOut } from "d3-ease";
import { noise } from "./Noise";
import { useStore } from "./store";
import { colors } from "./data";
import model from "./assets/models/energy-can.glb?url";
const Model = (props) => {
const { nodes, materials } = useGLTF(model);
const {
viewport: { width, height },
} = useThree();
const modelRef = useRef();
const [current, setCurrent] = useState(0);
const play = useStore((s) => s.play);
const setPlay = useStore((s) => s.setPlay);
const uniforms = useMemo(
() => ({
u_time: { value: 0 },
u_color1: { value: new Color(colors[0]) },
u_color2: { value: new Color(colors[1]) },
u_progress: { value: 0.5 },
u_width: { value: 0.8 },
u_scaleX: { value: 50 },
u_scaleY: { value: 50 },
u_textureSize: {
value: new Vector2(
materials.Body.map.source.data.width,
materials.Body.map.source.data.height
),
},
}),
[colors]
);
const handleClick = () => {
let len = colors.length;
let nextTexture = new Color(colors[(current + 1) % len]);
uniforms.u_color2.value = nextTexture;
if (play) {
animate(0.5, 1, {
onUpdate(v) {
setPlay(false);
uniforms.u_progress.value = v;
},
onComplete() {
setCurrent((current + 1) % len);
uniforms.u_color1.value = nextTexture;
uniforms.u_progress.value = 0.5;
setPlay(true);
},
duration: 1,
ease: easeQuadOut,
});
}
};
useFrame(({ clock }) => {
const time = clock.getElapsedTime();
uniforms.u_time.value = time;
modelRef.current.position.y = Math.sin(time) * 0.12;
});
useEffect(() => {
materials.Body.metalness = 0;
materials.Body.roughness = 1;
materials.Body.onBeforeCompile = (shader) => {
shader.uniforms = Object.assign(shader.uniforms, uniforms);
shader.vertexShader = shader.vertexShader.replace(
`#include <common>`,
`
#include <common>
varying vec2 vUv;
`
);
shader.vertexShader = shader.vertexShader.replace(
"#include <begin_vertex>",
`
#include <begin_vertex>
vUv = uv;
`
);
// Fragment Shader
shader.fragmentShader = shader.fragmentShader.replace(
`#include <common>`,
`
#include <common>
uniform float u_time;
uniform vec3 u_color1;
uniform vec3 u_color2;
uniform float u_progress;
uniform float u_width;
uniform float u_scaleX;
uniform float u_scaleY;
uniform vec2 u_textureSize;
varying vec2 vUv;
${noise}
float parabola( float x, float k ) {
return pow( 4. * x * ( 1. - x ), k );
}
`
);
shader.fragmentShader = shader.fragmentShader.replace(
`#include <color_fragment>`,
`
#include <color_fragment>
float aspect = u_textureSize.x/u_textureSize.y;
float dt = parabola(u_progress,1.);
float border = 1.;
float noise = 0.5*(cnoise(vec4(vUv.x*u_scaleX + 0.5*u_time/3., vUv.y*u_scaleY,0.5*u_time/3.,0.)) + 1.);
float w = u_width*dt;
float maskValue = smoothstep(1. - w,1.,vUv.y + mix(-w/2., 1. - w/2., u_progress));
maskValue += maskValue * noise;
float mask = smoothstep(border,border+0.01,maskValue);
diffuseColor.rgb += mix(u_color1,u_color2,mask);
`
);
};
}, [uniforms]);
return (
<>
{/* Plane helper for click event */}
<mesh visible={false} onClick={() => handleClick()}>
<planeGeometry args={[width, height]} />
</mesh>
<group
ref={modelRef}
rotation={[-Math.PI / 2, 1.7, Math.PI / 2]}
position={[0, 0, 5]}
{...props}
dispose={null}
>
<group rotation={[-Math.PI / 2, 0, 0]}>
<mesh
geometry={nodes.LowRes_Can_Alluminium_0.geometry}
material={materials.Alluminium}
/>
<mesh
geometry={nodes.LowRes_Can_Body_0.geometry}
material={materials.Body}
/>
</group>
</group>
</>
);
};
useGLTF.preload(model);
export default Model;
src/Noise.js
export const noise = `
// Classic Perlin 3D Noise
// by Stefan Gustavson
//
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}
vec4 fade(vec4 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
float cnoise(vec4 P){
;
vec4 Pi0 = floor(P); // Integer part for indexing
vec4 Pi1 = Pi0 + 1.0; // Integer part + 1
Pi0 = mod(Pi0, 289.0);
Pi1 = mod(Pi1, 289.0);
vec4 Pf0 = fract(P); // Fractional part for interpolation
vec4 Pf1 = Pf0 - 1.0; // Fractional part - 1.0
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
vec4 iy = vec4(Pi0.yy, Pi1.yy);
vec4 iz0 = vec4(Pi0.zzzz);
vec4 iz1 = vec4(Pi1.zzzz);
vec4 iw0 = vec4(Pi0.wwww);
vec4 iw1 = vec4(Pi1.wwww);
vec4 ixy = permute(permute(ix) + iy);
vec4 ixy0 = permute(ixy + iz0);
vec4 ixy1 = permute(ixy + iz1);
vec4 ixy00 = permute(ixy0 + iw0);
vec4 ixy01 = permute(ixy0 + iw1);
vec4 ixy10 = permute(ixy1 + iw0);
vec4 ixy11 = permute(ixy1 + iw1);
vec4 gx00 = ixy00 / 7.0;
vec4 gy00 = floor(gx00) / 7.0;
vec4 gz00 = floor(gy00) / 6.0;
gx00 = fract(gx00) - 0.5;
gy00 = fract(gy00) - 0.5;
gz00 = fract(gz00) - 0.5;
vec4 gw00 = vec4(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
vec4 sw00 = step(gw00, vec4(0.0));
gx00 -= sw00 * (step(0.0, gx00) - 0.5);
gy00 -= sw00 * (step(0.0, gy00) - 0.5);
vec4 gx01 = ixy01 / 7.0;
vec4 gy01 = floor(gx01) / 7.0;
vec4 gz01 = floor(gy01) / 6.0;
gx01 = fract(gx01) - 0.5;
gy01 = fract(gy01) - 0.5;
gz01 = fract(gz01) - 0.5;
vec4 gw01 = vec4(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
vec4 sw01 = step(gw01, vec4(0.0));
gx01 -= sw01 * (step(0.0, gx01) - 0.5);
gy01 -= sw01 * (step(0.0, gy01) - 0.5);
vec4 gx10 = ixy10 / 7.0;
vec4 gy10 = floor(gx10) / 7.0;
vec4 gz10 = floor(gy10) / 6.0;
gx10 = fract(gx10) - 0.5;
gy10 = fract(gy10) - 0.5;
gz10 = fract(gz10) - 0.5;
vec4 gw10 = vec4(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
vec4 sw10 = step(gw10, vec4(0.0));
gx10 -= sw10 * (step(0.0, gx10) - 0.5);
gy10 -= sw10 * (step(0.0, gy10) - 0.5);
vec4 gx11 = ixy11 / 7.0;
vec4 gy11 = floor(gx11) / 7.0;
vec4 gz11 = floor(gy11) / 6.0;
gx11 = fract(gx11) - 0.5;
gy11 = fract(gy11) - 0.5;
gz11 = fract(gz11) - 0.5;
vec4 gw11 = vec4(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
vec4 sw11 = step(gw11, vec4(0.0));
gx11 -= sw11 * (step(0.0, gx11) - 0.5);
gy11 -= sw11 * (step(0.0, gy11) - 0.5);
vec4 g0000 = vec4(gx00.x,gy00.x,gz00.x,gw00.x);
vec4 g1000 = vec4(gx00.y,gy00.y,gz00.y,gw00.y);
vec4 g0100 = vec4(gx00.z,gy00.z,gz00.z,gw00.z);
vec4 g1100 = vec4(gx00.w,gy00.w,gz00.w,gw00.w);
vec4 g0010 = vec4(gx10.x,gy10.x,gz10.x,gw10.x);
vec4 g1010 = vec4(gx10.y,gy10.y,gz10.y,gw10.y);
vec4 g0110 = vec4(gx10.z,gy10.z,gz10.z,gw10.z);
vec4 g1110 = vec4(gx10.w,gy10.w,gz10.w,gw10.w);
vec4 g0001 = vec4(gx01.x,gy01.x,gz01.x,gw01.x);
vec4 g1001 = vec4(gx01.y,gy01.y,gz01.y,gw01.y);
vec4 g0101 = vec4(gx01.z,gy01.z,gz01.z,gw01.z);
vec4 g1101 = vec4(gx01.w,gy01.w,gz01.w,gw01.w);
vec4 g0011 = vec4(gx11.x,gy11.x,gz11.x,gw11.x);
vec4 g1011 = vec4(gx11.y,gy11.y,gz11.y,gw11.y);
vec4 g0111 = vec4(gx11.z,gy11.z,gz11.z,gw11.z);
vec4 g1111 = vec4(gx11.w,gy11.w,gz11.w,gw11.w);
vec4 norm00 = taylorInvSqrt(vec4(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
g0000 *= norm00.x;
g0100 *= norm00.y;
g1000 *= norm00.z;
g1100 *= norm00.w;
vec4 norm01 = taylorInvSqrt(vec4(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
g0001 *= norm01.x;
g0101 *= norm01.y;
g1001 *= norm01.z;
g1101 *= norm01.w;
vec4 norm10 = taylorInvSqrt(vec4(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
g0010 *= norm10.x;
g0110 *= norm10.y;
g1010 *= norm10.z;
g1110 *= norm10.w;
vec4 norm11 = taylorInvSqrt(vec4(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
g0011 *= norm11.x;
g0111 *= norm11.y;
g1011 *= norm11.z;
g1111 *= norm11.w;
float n0000 = dot(g0000, Pf0);
float n1000 = dot(g1000, vec4(Pf1.x, Pf0.yzw));
float n0100 = dot(g0100, vec4(Pf0.x, Pf1.y, Pf0.zw));
float n1100 = dot(g1100, vec4(Pf1.xy, Pf0.zw));
float n0010 = dot(g0010, vec4(Pf0.xy, Pf1.z, Pf0.w));
float n1010 = dot(g1010, vec4(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
float n0110 = dot(g0110, vec4(Pf0.x, Pf1.yz, Pf0.w));
float n1110 = dot(g1110, vec4(Pf1.xyz, Pf0.w));
float n0001 = dot(g0001, vec4(Pf0.xyz, Pf1.w));
float n1001 = dot(g1001, vec4(Pf1.x, Pf0.yz, Pf1.w));
float n0101 = dot(g0101, vec4(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
float n1101 = dot(g1101, vec4(Pf1.xy, Pf0.z, Pf1.w));
float n0011 = dot(g0011, vec4(Pf0.xy, Pf1.zw));
float n1011 = dot(g1011, vec4(Pf1.x, Pf0.y, Pf1.zw));
float n0111 = dot(g0111, vec4(Pf0.x, Pf1.yzw));
float n1111 = dot(g1111, Pf1);
vec4 fade_xyzw = fade(Pf0);
vec4 n_0w = mix(vec4(n0000, n1000, n0100, n1100), vec4(n0001, n1001, n0101, n1101), fade_xyzw.w);
vec4 n_1w = mix(vec4(n0010, n1010, n0110, n1110), vec4(n0011, n1011, n0111, n1111), fade_xyzw.w);
vec4 n_zw = mix(n_0w, n_1w, fade_xyzw.z);
vec2 n_yzw = mix(n_zw.xy, n_zw.zw, fade_xyzw.y);
float n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
return 2.2 * n_xyzw;
}
`;
src/Scene.jsx
import { Canvas } from "@react-three/fiber";
import { Environment, PresentationControls } from "@react-three/drei";
import Model from "./Model";
import Background from "./Background";
import envMap from "./assets/envMap/potsdamer_platz_0.256k.hdr?url";
const Scene = () => {
return (
<div className="canvas">
<Canvas camera={{ position: [0, 0, 16], fov: 45 }}>
<ambientLight intensity={0.5} />
<Environment files={envMap} />
<Background />
<PresentationControls
config={{ mass: 2, tension: 300 }}
snap={{ mass: 3, tension: 200 }}
polar={[-Math.PI / 4, Math.PI / 4]}
azimuth={[-Math.PI / 4, Math.PI / 4]}
>
<Model />
</PresentationControls>
</Canvas>
</div>
);
};
export default Scene;
src/css/base.css
@font-face {
font-family: "Panton";
font-weight: 400;
font-display: swap;
src: url("../assets/fonts/Panton-Trial-Regular.woff") format("woff");
}
/* //////////////////////////////////// Global //////////////////////////////////// */
*,
*::after,
*::before {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html {
font-family: "Panton", sans-serif;
font-display: block;
font-size: max(0.9rem, 0.9vw);
color: #f5f5f5;
background: #000000;
}
html,
body,
#root {
width: 100%;
min-height: 100%;
height: auto;
}
/* //////////////////////////////////// Codrops Frame //////////////////////////////////// */
.frame {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
padding-left: max(1.2rem, 30/1440 * 100vw);
padding-right: max(1.2rem, 30/1440 * 100vw);
padding-top: 1.8rem;
z-index: 99;
pointer-events: none;
}
.frame__header {
display: flex;
align-items: flex-start;
flex-direction: column;
gap: 1.5rem;
}
@media screen and (min-width: 53em) {
.frame__header {
justify-content: space-between;
flex-direction: row;
}
}
.frame a {
pointer-events: auto;
color: currentColor;
text-decoration: none;
}
.frame a {
white-space: nowrap;
overflow: hidden;
position: relative;
display: inline;
}
.frame a::before {
content: "";
height: 1px;
width: 100%;
background: currentColor;
position: absolute;
top: 90%;
transition: transform 0.3s;
transform-origin: 0% 50%;
}
.frame a:hover::before {
transform: scaleX(0);
transform-origin: 100% 50%;
}
.frame__title {
font-size: inherit;
font-weight: inherit;
}
.frame__back {
position: relative;
display: flex;
align-items: flex-end;
}
.frame__back svg {
fill: currentColor;
}
/* //////////////////////////////////// Canvas //////////////////////////////////// */
.canvas {
width: 100%;
height: 100%;
position: fixed;
top: 0;
left: 0;
}
.click__anywhere {
position: absolute;
bottom: 1.8rem;
left: 50%;
transform: translateX(-50%);
z-index: 999;
background: none;
outline: none;
border: none;
color: #f5f5f5;
font-family: inherit;
font-size: inherit;
}
src/main.jsx
import React from "react";
import ReactDOM from "react-dom/client";
import App from "./App.jsx";
import "./css/base.css";
ReactDOM.createRoot(document.getElementById("root")).render(
<React.StrictMode>
<App />
</React.StrictMode>
);
src/store.js
import { create } from "zustand";
export const useStore = create((set) => ({
play: true,
setPlay: (play) => set({ play }),
}));
vite.config.js
import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
root: '',
base: './'
});
Original author attribution실행 안내·자료
Model Texture Transition and Procedural Radial Noise using WebGL
Original author: Mohammed Amine Bourouis
Published by Codrops. Copyright (c) 2026 Codrops.
License: MIT, pursuant to the publisher's downloadable-demo grant.
Keep CODROPS-MIT-2026.txt and the original project notices with copies.
Third-party media exceptions and credits are recorded separately in the source inventory.
Google Draco decoder notices실행 안내·자료
Google Draco 1.5.5 license and bundled notices
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
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Files: docs/assets/js/ASCIIMathML.js
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Files: docs/assets/css/pygments/*
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Media credits and license evidence실행 안내·자료
README.md
## Credits
- Can 3D Model [Sketchfab](https://sketchfab.com/3d-models/energy-drink-game-ready-model-83676feb8b0a4589952cf3676299311b)
## License
[MIT](LICENSE)
Made with :blue_heart: by [Codrops](http://www.codrops.com)
Bundled dependency licenses실행 안내·자료
react@18.2.0 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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SOFTWARE.
scheduler@0.23.2 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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react-dom@18.2.0 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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SOFTWARE.
three@0.163.0 — LICENSE
The MIT License
Copyright © 2010-2024 three.js authors
Permission is hereby granted, free of charge, to any person obtaining a copy
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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THE SOFTWARE.
react-reconciler@0.27.0 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
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SOFTWARE.
zustand@3.7.2 — LICENSE
MIT License
Copyright (c) 2019 Paul Henschel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
scheduler@0.21.0 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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SOFTWARE.
suspend-react@0.1.3 — LICENSE
MIT License
Copyright (c) 2021 Paul Henschel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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@babel/runtime@7.29.7 — LICENSE
MIT License
Copyright (c) 2014-present Sebastian McKenzie and other contributors
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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react-use-measure@2.1.7 — LICENSE
MIT License
Copyright (c) 2019-2025 Poimandres
Permission is hereby granted, free of charge, to any person obtaining a copy
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
its-fine@1.2.5 — LICENSE
MIT License
Copyright (c) 2022 Poimandres
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
@react-three/drei@9.122.0 — LICENSE
MIT License
Copyright (c) 2020 react-spring
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
zustand@5.0.15 — LICENSE
MIT License
Copyright (c) 2019 Paul Henschel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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@use-gesture/core@10.3.1 — LICENSE
Copyright (c) 2018-present Paul Henschel <drcmda@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
@use-gesture/react@10.3.1 — LICENSE
Copyright (c) 2018-present Paul Henschel <drcmda@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@react-spring/rafz@9.7.5 — LICENSE
MIT License
Copyright (c) 2018-present Paul Henschel, react-spring, all contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@react-spring/shared@9.7.5 — LICENSE
MIT License
Copyright (c) 2018-present Paul Henschel, react-spring, all contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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@react-spring/animated@9.7.5 — LICENSE
MIT License
Copyright (c) 2018-present Paul Henschel, react-spring, all contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
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@react-spring/types@9.7.5 — LICENSE
MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@react-spring/core@9.7.5 — LICENSE
MIT License
Copyright (c) 2018-present Paul Henschel, react-spring, all contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@react-spring/three@9.7.5 — LICENSE
MIT License
Copyright (c) 2018-present Paul Henschel, react-spring, all contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
three-stdlib@2.36.1 — LICENSE
MIT License
Copyright (c) 2021-2023 Poimandres
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
potpack@1.0.2 — LICENSE
ISC License
Copyright (c) 2018, Mapbox
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
fflate@0.6.11 — LICENSE
MIT License
Copyright (c) 2020 Arjun Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
troika-worker-utils@0.52.0 — LICENSE
MIT License
Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
webgl-sdf-generator@1.1.1 — LICENSE.txt
Copyright (c) 2021 Jason Johnston
MIT License
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
bidi-js@1.1.0 — LICENSE.txt
Copyright (c) 2021 Jason Johnston
MIT License
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
troika-three-utils@0.52.5 — LICENSE
MIT License
Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
troika-three-text@0.52.5 — LICENSE
MIT License
Copyright (c) 2019 ProtectWise
Copyright (c) 2021 Jason Johnston
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
meshline@3.3.1 — LICENSE
MIT License
Copyright (c) 2016 Jaume Sanchez
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
camera-controls@2.10.1 — LICENSE
MIT License
Copyright (c) 2017 @yomotsu
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
hls.js@1.7.3 — LICENSE
Copyright (c) 2017 Dailymotion (http://www.dailymotion.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
src/remux/mp4-generator.js and src/demux/exp-golomb.ts implementation in this project
are derived from the HLS library for video.js (https://github.com/videojs/videojs-contrib-hls)
That work is also covered by the Apache 2 License, following copyright:
Copyright (c) 2013-2015 Brightcove
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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THE SOFTWARE.
stats.js@0.17.0 — LICENSE
The MIT License
Copyright (c) 2009-2016 stats.js authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
detect-gpu@5.0.70 — LICENSE
MIT License
Copyright (c) 2020 Tim van Scherpenzeel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
three-mesh-bvh@0.7.8 — LICENSE
MIT License
Copyright (c) 2018 Garrett Johnson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
prop-types@15.8.1 — LICENSE
MIT License
Copyright (c) 2013-present, Facebook, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
react-composer@5.0.3 — LICENSE
MIT License
Copyright (c) 2018 James, please
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@monogrid/gainmap-js@3.4.0 — LICENSE
MIT License
Copyright (c) 2023 MONOGRID
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
zustand@4.5.2 — LICENSE
MIT License
Copyright (c) 2019 Paul Henschel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
use-sync-external-store@1.2.0 — LICENSE
MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
tunnel-rat@0.1.2 — LICENSE
MIT License
Copyright (c) 2022 Poimandres
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
framer-motion@11.1.7 — LICENSE.md
The MIT License (MIT)
Copyright (c) 2018 Framer B.V.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
d3-ease@3.0.1 — LICENSE
Copyright 2010-2021 Mike Bostock
Copyright 2001 Robert Penner
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
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this list of conditions and the following disclaimer in the documentation
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* Neither the name of the author nor the names of contributors may be used to
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
BEHIND THE EXAMPLE
이 장면을 만드는 원리
색상 전환 잠금을 첫 프레임에서 설정
반복 입력에서 현재 의도와 전환의 종료·취소 책임을 명시합니다.
- 이 예제에서는
- handleClick은 먼저 다음 색을 u_color2에 쓰고 play가 참일 때 animate를 시작합니다. play=false는 시작 전이 아니라 onUpdate에서 설정하고 완료 시 현재 색·진행값·잠금을 갱신합니다.
