IDEAS YOU CAN PLAY WITH

背景

为画面增添氛围的色彩与质感

Backgrounds

96 个示例
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  • liquid metal 静态预览

    Liquid Metal shader example.

    Paper Shaders 原作示例与代码
  • god rays 静态预览

    god rays

    背景

    God Rays shader example.

    Paper Shaders 原作示例与代码
  • grain gradient 静态预览

    Grain Gradient shader example.

    Paper Shaders 原作示例与代码
  • Animated Grid Pattern 静态预览

    A animated background grid pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Backlight 静态预览

    Backlight

    背景

    A backlight glow effect for videos, images, and SVGs.

    Magic UI 原作示例与代码
  • Dot Pattern 静态预览

    A background dot pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Flickering Grid 静态预览

    A flickering grid background made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Floating 3D Particles 静态预览

    A canvas-based pseudo-3D particle field with perspective projection, continuous rotation and buoyant drift.

    Magic UI 原作示例与代码
  • Grid Pattern 静态预览

    A background grid pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Hexagon Pattern 静态预览

    A background hexagon pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Interactive Grid Pattern 静态预览

    A interactive background grid pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Light Rays 静态预览

    A component with animated light rays which shine down from above.

    Magic UI 原作示例与代码
  • Meteors 静态预览

    Meteors

    背景

    A meteor shower effect.

    Magic UI 原作示例与代码
  • Noise Texture 静态预览

    An SVG fractal noise layer using feTurbulence, desaturation, and contrast controls for subtle texture overlays.

    Magic UI 原作示例与代码
  • Particles 静态预览

    Particles

    背景

    Particles are a fun way to add some visual flair to your website. They can be used to create a sense of depth, movement, and interactivity.

    Magic UI 原作示例与代码
  • Progressive Blur 静态预览

    The Progressive Blur component adds a smooth blur gradient effect to scrollable content, indicating more content below or above.

    Magic UI 原作示例与代码
  • Retro Grid 静态预览

    An animated scrolling retro grid effect

    Magic UI 原作示例与代码
  • Ripple 静态预览

    Ripple

    背景

    An animated ripple effect typically used behind elements to emphasize them.

    Magic UI 原作示例与代码
  • Striped Pattern 静态预览

    A background striped pattern made with SVGs, fully customizable using Tailwind CSS.

    Magic UI 原作示例与代码
  • Warp Background 静态预览

    A card with a time warping background effect.

    Magic UI 原作示例与代码
  • color panels 静态预览

    Color Panels shader example.

    Paper Shaders 原作示例与代码
  • dithering 静态预览

    dithering

    背景

    Dithering shader example.

    Paper Shaders 原作示例与代码
  • dot grid 静态预览

    dot grid

    背景

    Dot Grid shader example.

    Paper Shaders 原作示例与代码
  • dot orbit 静态预览

    dot orbit

    背景

    Dot Orbit shader example.

    Paper Shaders 原作示例与代码
  • fluted glass 静态预览

    Fluted Glass shader example.

    Paper Shaders 原作示例与代码
  • gem smoke 静态预览

    gem smoke

    背景

    Gem Smoke shader example.

    Paper Shaders 原作示例与代码
  • halftone cmyk 静态预览

    Halftone CMYK shader example.

    Paper Shaders 原作示例与代码
  • halftone dots 静态预览

    Halftone Dots shader example.

    Paper Shaders 原作示例与代码
  • heatmap 静态预览

    heatmap

    背景

    Heatmap shader example.

    Paper Shaders 原作示例与代码
  • image dithering 静态预览

    Image dithering example.

    Paper Shaders 原作示例与代码
  • lens distortion 静态预览

    Lens Distortion shader example.

    Paper Shaders 原作示例与代码
  • mesh gradient 静态预览

    Mesh Gradient shader example.

    Paper Shaders 原作示例与代码
  • metaballs 静态预览

    metaballs

    背景

    Metaballs shader example.

    Paper Shaders 原作示例与代码
  • neuro noise 静态预览

    Neuro Noise shader example.

    Paper Shaders 原作示例与代码
  • paper texture 静态预览

    Paper Texture shader example.

    Paper Shaders 原作示例与代码
  • perlin 静态预览

    perlin

    背景

    Perlin Noise shader example.

    Paper Shaders 原作示例与代码
  • simplex noise 静态预览

    Simplex Noise shader example.

    Paper Shaders 原作示例与代码
  • smoke ring 静态预览

    Smoke Ring shader example.

    Paper Shaders 原作示例与代码
  • spiral 静态预览

    spiral

    背景

    Spiral shader example.

    Paper Shaders 原作示例与代码
  • static mesh gradient 静态预览

    Static Mesh Gradient shader example.

    Paper Shaders 原作示例与代码
  • static radial gradient 静态预览

    Static radial Gradient shader example.

    Paper Shaders 原作示例与代码
  • swirl 静态预览

    swirl

    背景

    Swirl shader example.

    Paper Shaders 原作示例与代码
  • voronoi 静态预览

    voronoi

    背景

    Voronoi shader example.

    Paper Shaders 原作示例与代码
  • warp 静态预览

    warp

    背景

    Warp shader example.

    Paper Shaders 原作示例与代码
  • water 静态预览

    water

    背景

    Water shader example.

    Paper Shaders 原作示例与代码
  • waves 静态预览

    waves

    背景

    Waves shader example.

    Paper Shaders 原作示例与代码
  • Background Shift Animation with CSS Blend Modes 静态预览

    A background color shift effect using a CSS blend mode and a multi-layer animation.

    Codrops 原作示例与代码
  • Breaking the Frame: Building a Real-Time Datamosh Effect with Three.js 静态预览

    A hands-on exploration of how Three.js, shaders, and codec-inspired techniques can turn a scene transition into a convincing real-time datamosh effect.

    Codrops 原作示例与代码
  • Building a 3D Infinite Carousel with Reactive Background Gradients 静态预览

    Learn how to build a smooth, infinite 3D carousel where each image drives a reactive, canvas-based background gradient that adapts to its colors.

    Codrops 原作示例与代码
  • One object. Two truths. 静态预览

    Independently authored article case study. An independently generated torus knot is projected once into two offscreen 2D render targets. Solid and wire passes share geometry and camera; a directional alpha mask composites their outputs. This browser-canvas study isolates the article’s render-target principle without claiming its Three.js shader implementation.

    Codrops 案例研究示例与代码
  • Building a Dual-Scene Fluid X-Ray Reveal Effect in Three.js 静态预览

    Learn how to use Three.js to blend two scenes with a fluid simulation, creating a smooth, dynamic reveal effect.

    Codrops 原作示例与代码
  • Building an Endless Interactive Glass Xylophone with Three.js 静态预览

    A scrolling helix of frosted glass bars that ring as you sweep across them, built in Three.js with instancing, a fluid simulation, and glass faked entirely in the shader.

    Codrops 原作示例与代码
  • Building an Endless Procedural Snake with Three.js and WebGL 静态预览

    A deep dive into building a GPU-enhanced procedural curve system in Three.js, where organic motion emerges from simple steering rules and endless Bézier paths.

    Codrops 原作示例与代码
  • Building an Interactive Wave Propagation Cube Grid with Three.js 静态预览

    A tutorial on how to create a minimalistic and customizable 3D wave grid background with Three.js.

    Codrops 原作示例与代码
  • Building Persistent Page Transitions with WebGPU and Vanilla JavaScript 静态预览

    A step-by-step tutorial showing how to build seamless GPU-powered page transitions by combining a persistent WebGPU scene, DOM tracking, and a lightweight vanilla JavaScript router.

    Codrops 原作示例与代码
  • Creating an Interactive 3D Cluster with Three.js, TSL and Three Start 静态预览

    A step-by-step tutorial on turning a simple icosahedron into a dynamic, interactive 3D cluster using Three.js, TSL, WebGPU, noise, interaction, and post-processing.

    Codrops 原作示例与代码
  • Creating Stylized Water Effects with React Three Fiber 静态预览

    Learn how to craft smooth, cartoon-style water effects with dynamic movement, optimized for performance, using React Three Fiber.

    Codrops 原作示例与代码
  • Creating Wavy Infinite Carousels in React Three Fiber with GLSL Shaders 静态预览

    Experimenting with infinitely scrolling, wavy 3D carousels in React Three Fiber with smooth scroll-driven distortion effects.

    Codrops 原作示例与代码
  • Exploring Procedural Geometry with Three.js and WebGPU 静态预览

    A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to live controls, custom shaders, lighting, and post-processing.

    Codrops 原作示例与代码
  • Garden Anomaly: A Tiny WebGPU and TSL Experiment 静态预览

    A tiny WebGPU and TSL experiment, tinkering with physics, deformations, and procedural audio, all tied together inside a sphere to play with.

    Codrops 原作示例与代码
  • How to Animate WebGL Shaders with GSAP: Ripples, Reveals, and Dynamic Blur Effects 静态预览

    A hands-on guide to animating WebGL shaders with GSAP, exploring how to control shader uniforms and sync JavaScript timelines.

    Codrops 原作示例与代码
  • Implementing a Dissolve Effect with Shaders and Particles in Three.js 静态预览

    Learn how to create an emissive dissolve effect, a popular technique in games for smoothly fading or transforming objects.

    Codrops 原作示例与代码
  • Interactive 3D with Three.js BatchedMesh and WebGPURenderer 静态预览

    A breakdown of a Three.js demo using BatchedMesh for efficient mesh rendering and exploring the new post-processing pipeline with TSL.

    Codrops 原作示例与代码
  • Interactive WebGL Backgrounds: A Quick Guide to Bayer Dithering 静态预览

    Discover how to create a subtle, interactive WebGL background with Bayer dithering in this quick tutorial.

    Codrops 原作示例与代码
  • Matrix Sentinels: Building Dynamic Particle Trails with TSL 静态预览

    A step-by-step guide to creating particle trails with TSL (Three.js Shader Language), simulating dynamic movement in 3D space.

    Codrops 原作示例与代码
  • Model Texture Transition and Procedural Radial Noise using WebGL 静态预览

    A WebGL experiment that explores two visual effects: a texture transition on a 3D can model and a procedural radial noise field.

    Codrops 原作示例与代码
  • Rendering a Procedural Vortex Inside a Glass Sphere with Three.js and TSL 静态预览

    A step-by-step guide to creating a procedural vortex inside a glass sphere using Three.js Shader Language (TSL).

    Codrops 原作示例与代码
  • WebGPU Scanning Effect with Depth Maps 静态预览

    An exploration of a scanning effect using depth maps, custom shaders, and WebGPU rendering.

    Codrops 原作示例与代码
  • Animate along a path 静态预览

    SVG 경로를 따라 사각형이 일정한 시간으로 반복 이동합니다.

  • Basic Timeline 静态预览

    세 상자의 회전과 이동을 순서대로 실행하고 역순으로 되돌립니다.

  • Canvas Morphs 静态预览

    같은 모핑 경로를 SVG와 캔버스에 나란히 그려 비교합니다.

  • Canvas particles 静态预览

    99개 입자의 위치·회전·배율을 계산해 캔버스에 반복해서 그립니다.

  • Complex Timeline 静态预览

    SVG 마스크·회전·크기를 같은 타임라인의 여러 구간에 배치합니다.

  • convertToPath() 静态预览

    여섯 SVG 기본 도형을 path로 변환하고 원래 노드 교체 여부를 비교하는 독립 연구입니다.

    GSAP 案例研究示例与代码
  • Curve swipe 静态预览

    곡선이 올라온 뒤 평평하게 닫히는 두 단계를 한 타임라인으로 뒤집습니다.

  • curveMode 静态预览

    curveMode

    背景

    시작과 도착 도형은 같고, 오른쪽만 제어 핸들의 각도·길이를 보간합니다. 원본 데모와 별도로 제작한 공식 API 연구입니다.

    GSAP 案例研究示例与代码
  • Dynamic Morphing 静态预览

    스무 개의 제어 값을 움직여 두 겹의 곡선이 화면을 열고 닫습니다.

  • Keyframes 静态预览

    Keyframes

    背景

    서로 다른 시간의 세 keyframe을 한 대상에 순서대로 적용하고 실제 시간 경계로 현재 단계를 표시하는 독립 연구입니다.

    GSAP 案例研究示例与代码
  • Morph between SVG shapes 静态预览

    공식 문서의 1초 MorphSVG 호출을 독립 제작한 원형·번개 경로에 적용합니다.

    GSAP 案例研究示例与代码
  • Responsive Animation 静态预览

    프리뷰 폭에 맞춰 세로·가로 표면과 회전 방향을 바꿉니다.

  • Shape Index 静态预览

    동일한 출발·도착 모양에서 경로 점의 대응 인덱스 차이를 비교합니다.

  • Simple Animation 静态预览

    같은 기본 위치에서 to·from·fromTo가 출발과 도착 값을 선택하는 방식을 비교하는 독립 연구입니다.

    GSAP 案例研究示例与代码
  • Smooth Morph 静态预览

    점 재배치와 세분화, 완료 시 경로 보존 옵션을 같은 두 도형으로 비교합니다. 원본 데모와 별도로 제작한 공식 API 연구입니다.

    GSAP 案例研究示例与代码
  • Staggering 静态预览

    클릭한 항목의 인덱스를 기준으로 다섯 상자의 퇴장 순서를 정합니다.

  • Toggle Direction 静态预览

    하나의 트윈을 유지하며 재생 방향과 일시 정지를 따로 바꾸는 독립 연구입니다.

    GSAP 案例研究示例与代码
  • Radial Glow Background · Gold 静态预览

    짙은 남색 바탕 위, 상단에서 100px 내려온 지점에 고정된 금빛 방사형 그라데이션입니다. 원본의 500px 반경과 색상 값을 그대로 사용합니다.

    21st.dev 原作示例与代码
  • Radial Glow Background · Blue 静态预览

    짙은 남색 바탕 중앙에 푸른 방사형 그라데이션을 배치합니다. 원본의 600px 반경과 50% 중심 좌표를 그대로 사용하는 정적 배경입니다.

    21st.dev 原作示例与代码
  • Depth field · Light and distance 静态预览

    Independently authored observation study. A deterministic point projection links size and trace length to depth. A stationary frame is useful before playback, and the same phase can be revisited with a native range control.

    21st.dev 案例研究示例与代码
  • A LITTLE WONDERBeyond
    ordinary.
    빛이 머무는 곳

    Aurora

    背景

    오로라 흐름

    Style Gallery 原创示例示例与代码
  • Color studiesSoft
    possibilities.
    01 — GRADIENT COLLECTION

    메시 그라디언트

    Style Gallery 原创示例示例与代码
  • MOLTENA STUDY IN LIGHT

    금속의 표면

    Style Gallery 原创示例示例与代码
  • GO WITHthe flow.

    겹쳐 흐르는 파도

    Style Gallery 原创示例示例与代码
  • AFTER
    HOURS
    SOMEWHERE PAST THE HORIZON

    수평선 너머

    Style Gallery 原创示例示例与代码
  • THERE IS MORE OUT THEREQuiet
    universe.

    별의 거리

    Style Gallery 原创示例示例与代码
  • FIND YOUR FREQUENCY

    Dot field

    背景

    점을 잇는 표면

    Style Gallery 原创示例示例与代码
  • SOFT FOCUS, STRONG FEELINGAlmost
    tangible.

    입자가 있는 색

    Style Gallery 原创示例示例与代码

打开喜欢的示例,即可查看可运行的代码与用法。